Khaei

This short, stunted humanoid is bald and has weirdly twisted limbs, its body seeming to fade and come apart at the edges.

Khaei CR 3

XP 800
N Small monstrous humanoid
Init +5; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size)
hp 30 (4d10+8)
Fort +3, Ref +5, Will +4

OFFENSE

Speed 20 ft.
Melee club +5 (1d4) or touch +5 (lost time)
Ranged sling +6 (1d3)
Spell-Like Abilities (CL 4th; concentration +5)

Constantblur
At willdancing lights

STATISTICS

Str 10, Dex 13, Con 14, Int 7, Wis 10, Cha 13
Base Atk +4; CMB +3; CMD 14
Feats Combat Reflexes, Improved Initiative
Skills Perception +7, Stealth +16; Racial Modifiers +4 Stealth
Languages Undercommon

SPECIAL ABILITIES

Lost Time (Su)

As a touch attack, a khaei can touch a creature and prematurely age it. The creature touched must succeed at a DC 14 Fortitude save or take 1d4 points of Constitution damage and be permanently aged 1d10 years. This effect also deals 1d4 points of damage to the khaei. Effects from multiple khaei stack, though a single khaei can use this power on a given opponent only once.

ECOLOGY

Environment any underground
Organization solitary, pair, gang (3–5), or village (6–30)
Treasure standard

The khaei are a mystery even to themselves. Their twisted limbs give them an awkward, shambling gait, and their personalities are dull and incurious, making them seem in many ways to be simply degenerate humans. At the same time, their bodies’ tendency to trail off into mist and shadow, combined with their weird magical attack, suggests they could be much more. A typical khaei stands 4 feet tall and weighs 100 pounds.

By far the most unusual aspect of the khaei is their ability to manipulate time. A khaei in fear for her life can grab an attacker and forcefully age him by several years, creating enormous strain on the foe’s body. This exertion does damage to the khaei as well, and thus is rarely used, but a would-be tyrant who considers the khaei easy pickings may find himself surrounded by a weeping mob that quickly ages him into decrepitude–then forgives and cares for him. The few scholars who know of the khaei’s existence speculate that the creatures may themselves be somehow unstuck in time, perhaps sent back or forward from another era in preparation for a great event.

Khaei live in small, isolated communities underground, often inhabiting a single cavern and refusing to explore beyond it or otherwise improve their situation. One of the most cherished stories of khaei concerns a time and place–somewhere in either the past or the future–when there were many more of them, their cavern-forests linked by magical standing stones.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.

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