NE Medium monstrous humanoid (shapechanger)
Init +4; Senses darkvision 60 ft.; Perception +18
AC 27, touch 15, flat-footed 22 (+4 Dex, +1 dodge, +12 natural)
hp 161 (14d10+84)
Fort +10, Ref +13, Will +14
DR 10/cold iron and magic; Immune poison
Speed 30 ft., climb 50 ft., swim 40 ft.
Melee bite +20 (1d4+6/19-20 plus poison), 2 claws +20 (1d6+6)
Special Attacks sneak attack +3d6, web (+18 ranged, DC 23, 14 hp)
Spell-Like Abilities (CL 12th; concentration +19)
At will—charm person (DC 18), detect thoughts (DC 19)
3/day—bestow curse (DC 21), suggestion (DC 19)
1/day—hold monster (DC 22), summon nature's ally V (1 ogre spider or 1d3 giant black widow spiders or 1d4+1 giant spiders)
Str 22, Dex 19, Con 22, Int 15, Wis 17, Cha 24
Base Atk +14; CMB +20; CMD 35
Feats Dodge, Improved Critical (bite), Improved Iron Will, Iron Will, Mobility, Power Attack, Spring Attack
Skills Acrobatics +14, Bluff +19, Climb +29 (+37 with spider legs), Diplomacy +18, Perception +18, Perform (string) +10, Sense Motive +15, Stealth +19, Swim +14; Racial Modifiers +8 Climb with spider legs
Languages Aklo, Common, Sylvan
SQ change shape (giant spider; vermin shape I), spider empathy +21, swift shapechanger
Bite—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Wisdom damage; cure 3 saves.
Spider Empathy (Ex)
This ability functions as a druid's wild empathy, save that it works only on spiders. A jorogumo gains a racial bonus on this check equal to her Hit Dice (normally +14). Spiders are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the jorogumo to train them and use them as guardians (though it does not grant them skills or feats).
Spider Legs (Ex)
A jorogumo's spider legs can emerge or retract as a free action. When a jorogumo's spider legs are present, she gains a +8 circumstance bonus on Climb checks and gains Deflect Arrows as a bonus feat.
Swift Shapechanger (Ex)
A jorogumo can assume spider or human form as a swift action.