Humbaba

Humbaba CR 19

XP 204,800
CN Colossal monstrous humanoid
Init +7; Senses darkvision 120 ft., true seeing; Perception +32; Aura prismatic aura (30 ft., DC 26)

DEFENSE

AC 34, touch 2, flat-footed 34 (+8 armor, +24 natural, -8 size)
hp 341 (22d10+220); fast healing 10
Fort +17, Ref +16, Will +22
Immune blindness, death effects, fire, sonic; SR 30

OFFENSE

Speed 60 ft. (40 ft. in armor)
Melee longsword +29/+24/+19/+14 (6d6+15/17-20) or 2 slams +29 (2d8+15)
Ranged rock +18 (2d8+22)
Space 30 ft.; Reach 30 ft.
Special Attacks breath weapon (60-ft. cone, 20d6 fire, DC 31, usable every 1d4 rounds), rock throwing (180 ft.)
Spell-Like Abilities (CL 20th; concentration +25)

Constanttrue seeing
3/daygreater shout (DC 23)
1/daydestruction (DC 22), earthquake (DC 23), power word stun

STATISTICS

Str 41, Dex 16, Con 30, Int 11, Wis 24, Cha 21
Base Atk +22; CMB +45; CMD 58
Feats Awesome Blow, Cleave, Critical Focus, Improved Bull Rush, Improved Critical (longsword), Improved Initiative, Intimidating Prowess, Iron Will, Power Attack, Staggering Critical, Vital Strike
Skills Climb +34, Intimidate +45, Perception +32, Survival +32
Languages Abyssal, Common, Giant

SPECIAL ABILITIES

Prismatic Aura (Su)

As a swift action once per day, a humbaba can activate its prismatic aura. Doing so causes brilliant light to radiate from the humbaba to a radius of 30 feet. Each round at the start of the humbaba’s turn, roll 1d8 and consult the table of prismatic spray effects to determine the color and effect of the light (reroll results of 8). If a creature begins its turn in the prismatic aura’s area, it must make the appropriate saving throw (DC 26) against that effect. Once activated, a humbaba’s prismatic aura lasts for 7 rounds. The save DC is Charisma-based.

ECOLOGY

Environment any forests
Organization solitary
Treasure standard (masterwork half-plate, longsword, other treasure)

Humbabas are monstrous humanoids of tremendous size and power that prowl the forgotten places of the world. Although a humbaba has the body of a powerful, muscular human, its face is a twisted mockery that seems more leonine than human. They often braid portions of their manes or otherwise decorate them with skulls and weapons, and prefer to wear half-plate armor and fight with longswords.

The first humbabas were once the favored minions of the demon lord Pazuzu. In those days, humbabas had magnificent birdlike wings. But when the mightiest of the humbabas dared to attack Pazuzu in an ill-conceived attempt to claim the demon lord’s throne, Pazuzu punished the entire humbaba race by stripping them of their wings and casting them into the Material Plane. There they now dwell, forever denied the skies and cursed to live lonely lives, incapable of forming even the barest of friendships or alliances with others of their kind.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
scroll to top