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Four-Armed Gargoyle, Advanced

Gargoyle Brute CR 10

XP 6,400
Advanced four-armed gargoyle
CE Large monstrous humanoid (earth)
Init +1; Senses darkvision 60 ft.; Perception +15

DEFENSE

AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, –1 size)
hp 136 (13d10+65)
Fort +14, Ref +14, Will +15
DR 10/magic

OFFENSE

Speed 40 ft., fly 60 ft. (average)
Melee bite +18 (1d8+6), 4 claws +18 (1d8+6/19–20), gore +18 (1d4+6)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (1d6+6)

TACTICS

During Combat Gargoyle brutes wade into combat, focusing on a single foe if possible. They attempt to grapple anyone who proves to be particularly dangerous, allowing other gargoyles to gang up on them.

Morale These creatures do not retreat from combat.

STATISTICS

Str 23, Dex 12, Con 20, Int 8, Wis 15, Cha 11
Base Atk +13; CMB +20; CMD 31
Feats Flyby Attack, Great Fortitude, Hover, Improved Critical (claws), Improved Natural Attack (claws), Power Attack, Skill Focus (Fly)
Skills Fly +21, Perception +18, Stealth +13; Racial Modifiers +2 Stealth (+6 in stony environs)
Languages Common, Terran
SQ freeze

SPECIAL ABILITIES

Freeze (Ex)

A gargoyle brute can hold itself so still it appears to be a statue. A gargoyle brute that uses freeze can take 20 on Stealth checks to hide in plain sight as a stone statue.

ECOLOGY

Environment any
Organization solitary, pair, or wing (3–12)
Treasure standard

Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving, allowing them to surprise their foes. Gargoyles tend toward obsessive-compulsive behaviors that are as varied as their kind is plentiful. Books, stolen trinkets, weapons, and grisly trophies harvested from fallen foes are just a few examples of the types of things a gargoyle might collect to decorate its lair and territory. Gargoyles tend toward a solitary lifestyle, though they sometimes form fearsome groups called “wings” for protection and sport. In certain conditions, a tribe of gargoyles might even ally with other creatures, but even the most stable alliances with a gargoyle tribe can collapse for the smallest of reasons—gargoyles are nothing if not treacherous, petty, and vindictive. Gargoyles have been known to dwell in the heart of the largest of cities, crouching amid the decorations of stone cathedrals and buildings where they hide in plain sight by day and swoop down to feed on vagabonds, beggars, and other unfortunates at night.

The longer a tribe of gargoyles abides in a region of ruins or buildings, the more its members come to resemble that region’s architectural styles. The changes a gargoyle’s appearance undergoes are slow and subtle, but over the course of years, it can shift radically.

Section 15: Copyright Notice

Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan