This large and majestic creature is nearly immobile, her massive abdomen swollen with her impending brood.
Formian Queen CR 17
Speed 5 ft.
Melee 2 claws +33 (4d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks telepathic feedback
Spell-Like Abilities (CL 17th; concentration +24)
At will—magic jar (other formians only), magic missile
1/day—invisibility, feeblemind (DC 21)
3/day—commune with nature, empowered cone of cold (DC 22), permanent image, quickened magic missile, repulsion (DC 23), teleport
Str 6, Dex 5, Con 20, Int 19, Wis 18, Cha 25
Base Atk +24; CMB +35; CMD 42 (50 vs. trip)
Feats Alertness, Blind-Fight, Combat Casting, Craft Wondrous Item, Empower Spell-Like Ability (cone of cold), Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (magic missile), Spell Penetration, Toughness
Skills Diplomacy +31, Intimidate +34, Knowledge (arcana, nature) +28, Knowledge (dungeoneering, engineering, geography, local, planes) +12, Perception +35 (+39 with hive mind), Sense Motive +12, Spellcraft +28
Languages Common, Dwarven, Terran, Undercommon; telepathy 200 ft.
SQ formian traits, hive frenzy
As a standard action, a queen can unleash debilitating telepathic feedback. Those within her telepathic range who are not members of her hive must succeed at a DC 29 Will save or take a –2 penalty on attack rolls, saving throws, ability checks, and skill checks for 1 minute. A creature that succeeds at the save cannot be affected by telepathic feedback for 24 hours. This is a mind-affecting effect. The save DC is Charisma-based.
Environment warm or temperate land or underground
Organization hive (1 plus 300–5,000 formians)
A formian queen is the embodiment of the hive and the key to its success, as a hive’s fate is tied to her ability to both populate it and successfully guide it. The formian queen does this while her massive body is bound to a central chamber dedicated to her nearly constant egg laying. The queen’s enormous abdomen squeezes out egg after egg as she meets with her myrmarchs to plan defense, strategy, and trade negotiations. While the queen may be sheltered, she is not blind. When necessary, she possesses the minds of her children to see for herself what occurs beyond her central chamber, and more active queens use this ability to confront intruders directly.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.