Dread Corby CR 2
Speed 30 ft., climb 30 ft.
Melee 2 claws +5 (1d4+3)
Special Attacks leap, rend (2 claws, 1d4+3), screech of doom
Str 17, Dex 16, Con 19, Int 11, Wis 14, Cha 12
Base Atk +2; CMB +5; CMD 18
Feats Blind-Fight, Skill Focus (Stealth)
Skills Acrobatics +12, Climb +15, Perception +8, Stealth +10; Racial Modifiers +8 Acrobatics, +2 Perception
A dire corby can perform a special kind of pounce attack by jumping into combat. When a dire corby charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it succeeds at this Acrobatics check, it can make a full attack (two claw attacks, plus a rend attack if both claws hit) against foes in reach. If it fails, it can still make its one attack as normal for a charge.
Once per day, a dread corby can shriek at a target within 30 feet. The target must make a DC 12 Will save or become frightened for 1d4 rounds. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based.
Environment any underground
Organization gang (2-5), hunting flock (1-3 dread corbies and 5-10 dire corbies), or rookery (1-10 dread corbies and 10-50 dire corbies plus 1 barbarian or fighter of 3rd-5th level per 10 adults)
Said to be the spawn of harpies and dire corbies, dread corbies are bigger, stronger, and faster than their dire corby kin.
Said to be the spawn of harpies and dire corbies, dread corbies are bigger, stronger, and faster than their dire corby kin. Equally fearless, dread corbies possess enough intelligence to sometimes use weapons, usually crude javelins. In addition, dread corbies possess a terrifying shriek, possibly inherited from their harpy mothers, that evokes paralyzing fear in those who hear it. Dread corbies usually occupy positions of leadership within dire corby hunting flocks or rookeries, either through the deference of their lesser kin or by bullying their way to the top. Dread corbies are 6 to 7 feet tall and weigh close to 200 pounds.
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.