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Trollhound, Rock

This bullish canine has a hard, pebbly skin that turns away weapons with ease. It tends to lurk near the caves that it calls home at all times.

Trollhound CR 3

XP 800
N Medium magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSE

AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 30 (4d10+8); fast healing 3 (must be underground and touching natural earth)
Fort +6, Ref +5, Will +1
Weaknesses sunlight vulnerability

OFFENSE

Speed 40 ft.
Melee bite +8 (1d6+6 plus disease and trip)
Special Attacks disease

STATISTICS

Str 18, Dex 13, Con 15, Int 2, Wis 11, Cha 6
Base Atk +4; CMB +8; CMD 19 (23 vs. trip)
Feats Improved Initiative, Skill Focus (Perception)
Skills Perception +8, Stealth +5, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent

SPECIAL ABILITIES

Disease (Ex)

A trollhound’s saliva is an infectious brew of contagion. Creatures bitten by a trollhound are often afflicted with bloodfire fever, a disease characterized by deep internal pain, as if the victim’s blood were on fire. Its symptoms include loss of muscular coordination and physical strength as well as lethargy and fatigue.

Bloodfire fever: Bite-injury; save Fort DC 14; onset 1 day; frequency 1/day; effect 1d3 Str damage, 1d3 Dex damage and target is fatigued; cure 2 consecutive saves. The save DC is Constitution-based.

Sunlight Vulnerability (Ex)

A rock trollhound exposed to sunlight (not merely a daylight spell) can only take a single move or attack action and is instantly turned to stone (as if by a flesh to stone spell) in the next round if its fails a DC 17 Fortitude save. A rock trollhound must make a new saving throw each round it remains in sunlight. This effect ends at night, once the rock trollhound is no longer exposed to sunlight.

Base Creature

ECOLOGY

Environment underground
Organization solitary, pair, or pack (3-8)
Treasure incidental

The powerful subterranean rock trolls have also developed their own breed of trollhounds. Rock trollhounds have hard, pebbly skin that gives them a +8 natural armor bonus. They lack the regeneration ability of other trollhound variants but gain fast healing 3 when underground and touching natural earth. Like rock trolls, rock trollhounds are vulnerable to sunlight. A rock trollhound that is exposed to sunlight (not merely a daylight spell) can only take a single move or attack action and is instantly turned to stone (as if by a flesh to stone spell) in the next round if it fails a DC 17 Fortitude save. A rock trollhound must make a new saving throw each round it remains in sunlight. This effect ends at night, once the trollhound is no longer exposed to sunlight.

Section 15: Copyright Notice

Pathfinder 32: Rivers Run Red. Copyright 2010, Paizo Publishing LLC. Author: Rob McCreary