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    Thunder Beast

    This huge beast has a hippo-like head with pointed pig-like ears. It has a large, wide mouth with small upright tusks jutting from its lower jaw. Its long body is thick and hunched. Six powerful legs aid the creature in locomotion.

    Thunder Beast CR 5

    XP 1,600
    N Huge magical beast
    Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +13

    DEFENSE

    AC 14, touch 8, flat-footed 14 (+6 natural, -2 size)
    hp 69 (6d10+30 plus 6)
    Fort +10, Ref +5, Will +3

    OFFENSE

    Speed 30 ft.
    Melee bite +14 (2d6+15)
    Space 15 ft.; Reach 10 ft.
    Special Attacks breath weapon (20 ft. cone, sickened, Fort DC 18 resists), trample (2d6+15, DC 23)

    STATISTICS

    Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7
    Base Atk +6; CMB +18; CMD 28 (36 vs trip)
    Feats Power Attack, Toughness, Vital Strike
    Skills Perception +13

    SPECIAL ABILITIES

    Breath Weapon (Ex)

    Every 1d4 rounds as a swift action, a thunder beast can exhale a cloud of poisonous gas in a 20-foot cone. Living creatures in the area must succeed on a DC 18 Fortitude save or sickened every round they remain in the area and for one round after leaving the area. The save DC is Constitution-based. The cloud lasts 1d4 rounds before dispersing. A strong wind (21+ mph) disperses the cloud in 1 round.

    Source
    Tome of Horrors Complete
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