Stirge, Giant

This halfling-sized insectoid creature has two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.

Giant Stirge CR 2

XP 600
Advanced stirge
N Small magical beast
Init +7; Senses darkvision 60 ft., low-light vision; Perception +1

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 22 (4d10)
Fort +4, Ref +7, Will +2

OFFENSE

Speed 10 ft., fly 40 ft. (average)
Melee bite +8 (1d4–1 plus grab)
Special Attacks blood drain

TACTICS

During Combat A giant stirge quickly hungrily attacks any warm-blooded creature it detects nearby. Oddly, giant stirges are sometimes lulled by music. If it hears any form of music, it ceases its attacks and swoops down to land next to the source of the music. As long as the music continues (and as long as it is not attacked), a giant stirge remains docile.

Morale A giant stirge fights to the death.

STATISTICS

Str 8, Dex 17, Con 10, Int 1, Wis 12, Cha 6
Base Atk +4; CMB +2 (+6 grapple); CMD 15 (23 vs. trip)
Feats Improved Initiative, Weapon Finesse
Skills Fly +10, Stealth +12
SQ diseased

SPECIAL ABILITIES

Blood Drain (Ex)

A giant stirge drains blood at the end of its turn if it grapples a foe, dealing 1 point of Constitution damage. A giant stirge continues to drain blood until it has dealt 8 points of Constitution damage, then drops its prey to return to its lair to digest its meal.

Section 15: Copyright Notice

Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes

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