Seps, Juvenile

This venomous snake is heavily armored and has unusually large fangs.

Juvenile Seps CR 2

XP 600
N Medium magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +9

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 22 (3d10+6)
Fort +5, Ref +4, Will +2

OFFENSE

Speed 20 ft.
Melee bite +4 (1d6–1 plus poison)
Special Attacks acid blood (2d6, DC 13; see seps), poison

STATISTICS

Str 8, Dex 13, Con 14, Int 1, Wis 13, Cha 6
Base Atk +3; CMB +2; CMD 13 (can’t be tripped)
Feats Improved Initiative, Weapon Finesse
Skills Perception +9, Stealth +10; Racial Modifiers +4 Perception, +4 Stealth
SQ liquefaction (see seps)

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 13; frequency 1/round for 10 rounds; effect 1d4 acid and 1d2 Con damage; cure 2 consecutive saves.

ECOLOGY

Environment temperate or warm deserts or forests
Organization solitary or nest (2–5)
Treasure incidental (acid-proof items)

Sepses are born live. A hatchling soon grows up to 7 feet long and weighs 10 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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