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Ngoga

These half-orangutan, half-cyclops hybrids are infamous for their unpredictability and unnatural agility.

Ngoga CR 7

XP 3,200
N Large magical beast
Init +9; Senses darkvision 60 ft., low-light vision; Perception +7; Aura stench (DC 18, 10 rounds)

DEFENSE

AC 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, –1 size)
hp 85 (9d10+36)
Fort +10, Ref +11, Will +6

OFFENSE

Speed 40 ft., climb 40 ft.; burst of speed
Melee bite +14 (1d8+6), 2 claws +14 (1d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+9)

STATISTICS

Str 23, Dex 20, Con 18, Int 2, Wis 13, Cha 9
Base Atk +9; CMB +16; CMD 31
Feats Improved Bull Rush, Improved Initiative, Improved Iron Will, Iron Will, Rending Claws
Skills Climb +20, Perception +7, Stealth +7

SPECIAL ABILITIES

Burst of Speed (Ex)

Once every 1d4 rounds, a ngoga can summon a burst of energy in order to move twice its base speed in a single move action.

ECOLOGY

Environment warm jungles
Organization solitary, pair, or band (3–5)
Treasure none

In the tropical rainforests and the Jungle lurk animalistic offshoots of the cyclopes that once dominated the region. Known as ngogas, these half-orangutan, half-cyclops hybrids are infamous for their unpredictability and unnatural agility. In cyclops legends, the ngogas were a gift from otherworldly patrons, magical beings infused with the brutality and insight afforded cyclopes, but lacking the intelligence that would make them viable competitors.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Lost Kingdoms © 2012, Paizo Publishing, LLC; Authors: Wolfgang Baur, Adam Daigle, Jeff Erwin, and F. Wesley Schneider.