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Nekomata

This oversized house cat has two twitching tails and a malevolent gleam in its eyes.

Nekomata CR 6

XP 2,400
NE Medium magical beast (shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +14

DEFENSE

AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 68 (8d10+24); fast healing 5
Fort +9, Ref +10, Will +7
Immune ability damage, ability drain, death effects, disease, energy drain, fear, negative energy

OFFENSE

Speed 50 ft.
Melee bite +12 (1d8+4 plus disease), 2 claws +12 (1d6+4)
Special Attacks create undead
Spell-Like Abilities (CL 6th; concentration +10)
At willcommand undead (DC 16), ghost sound (DC 14), mage hand, open/close
3/daycharm person (DC 15), halt undead (DC 17), telekinesis (DC 19)

STATISTICS

Str 18, Dex 19, Con 16, Int 19, Wis 16, Cha 19
Base Atk +8; CMB +12; CMD 26
Feats Combat Casting, Combat Expertise, Improved Initiative, Iron Will
Skills Acrobatics +15, Bluff +12, Disguise +12, Knowledge (religion) +12, Perception +14, Stealth +15
Languages Common
SQ change shape (cat and humanoid; polymorph), perfect copy

SPECIAL ABILITIES

Create Undead (Su)

Up to three times per day, a nekomata can turn a dead body into an undead creature by licking it as a standard action.

A skeleton rises as a skeletal champion, while a body with flesh animates as a juju zombie.

Undead created in this way are free-willed.

Disease (Su)

Nekomata madness: Bite—injury; save Fort DC 17; onset 1d6 hours; frequency 1/day; effect 1 Con damage and 1d4 Wis damage; cure 2 consecutive saves.

Perfect Copy (Su)

When a nekomata uses change shape, it can assume the specific appearance of the last humanoid it damaged with its bite attack.

ECOLOGY

Environment any land
Organization solitary, pair, or pride (3–8)
Treasure standard

According to legend, when a house cat lives beyond its normally allotted years, it changes. The cat’s tail splits and the beast becomes a malevolent spirit capable of casting evil spells and taking on humanoid form. It uses these abilities to prey upon mortals, starting with the family that once cared for the cat.

Nekomatas are cruel, vindictive spirit-creatures that seek to destroy households from within by sowing fear and discord, breaking bonds of love and friendship, and spreading mental and physical illness. A nekomata often starts its campaign of destruction by secretly killing and eating a household servant and then taking on the servant’s appearance. In such a guise, the creature can infiltrate the home and begin working all kinds of mischief, using its innate magical abilities to terrorize the home’s residents, often while enjoying all the comforts that home provides. Ultimately, the nekomata’s goal is to ruin the health and reputation of the head of the house before killing every member of the family. Once its vile work is done, the creature moves on to find another home to destroy. In its true form, a nekomata appears as a two-tailed house cat about 7 feet long and weighing 200 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.