Necro-Pede CR 7
Half of this abnormal creature is still buried beneath the dirt but what you can see defies belief. Its segmented purple body is covered in sets of knubby limbs and tentacles, and its countless orange eyes—of varying sizes and not at all symmetrical in any fashion—gaze at you with an unmistakable brilliance.
Before Combat A necro-pede lures foes into an area where it can use its size to its advantage before engaging in combat or allowing them to touch it.
During Combat The necro-pede relies heavily upon the shock factor of its appearance to panic and scatter its foes, allowing it to use its bulk to smash them to death.
Morale Surviving only through deceit and guile, necropedes are willing to negotiate to save their lives and offer more powerful foes items or knowledge if it means continuing to do so. However, necro-pedes are not known for being trustworthy and leaving one alive is a good way to inspire its vengeance at the first chance it gets.
Str 19, Dex 14, Con 17, Int 20, Wis 14, Cha 10
Base Atk +9; CMB +15 (+17 bull rush,+19 grapple); CMD 27 (29 vs. bull rush; can’t be tripped)
Feats Cleave, Improved Bull Rush, Improved Natural Attack (bite), Power Attack
Skills Bluff +9, Disguise +9, Intimidate +4, Knowledge (History) +9, Knowledge (Local) +9, Knowledge (Planes) +10, Knowledge (Religion) +12, Linguistics +10, Perception +17, Perform (Act) +7, Stealth –6; Racial Modifiers +4 Perception
Languages see below
Illusionary Self (Su)
Necro-pedes appear to weaker minded sentient creatures as they believe their Gods would appear. This ability can be overcome with a successful Will save based on a creature’s intelligence. Once a Will save has succeeded against any necro-pede, that particular necropede always appears in its natural form to that creature.
Any successful Will save within a group of companions allows the successful character to bolster his comrades with a +5 for each successfully saved target. Physical contact with the necro-pede instantly destroys the illusion, causing the viewer to make a DC 22 Will save or be panicked for 1d4 rounds.
Speaking entirely through telepathy, the necro-pede can force its victims (DC 12 Will) to hear their own language when they engage in conversation, henceforth allowing the necro-pede to forgo learning any Terran languages. This ability does not work against outsiders or dragons.
Psychic Vampire (Su)
Necro-pedes feed off of the fear of their victims and typically establish the practice of sacrifice amongst their worshipers to guarantee a steady supply of food.
In its natural form the necro-pede has the appearance of a monstrous myriapod, with skin tones taking on hues of a translucent yellowed creme that allow one to see the inner purple circulatory system. Although they are very secretive as to their origins, it is believed necro-pedes are in fact not terrestrial, but arrive upon worlds burrowed inside meteors.
A necro-pede is 15 feet long and weighs around 4,000 pounds.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson