This massive lizard has pale, spotted flesh and spines around its face that form a spiky frill.
Giant Muckdweller CR 2
Speed 20 ft., swim 60 ft.
Melee bite +5 (2d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks blinding spray
Str 16, Dex 14, Con 15, Int 9, Wis 12, Cha 7
Base Atk +3; CMB +7; CMD 19 (23 vs. trip)
Feats Iron Will, Skill Focus (Perception)
Skills Acrobatics +6, Perception +10, Swim +15; Racial Modifiers +4 Acrobatics, +4 Swim
By filling its mouth with muddy water, a muckdweller can fire a concentrated stream of muck in a 10-foot line. A creature in the area must succeed at a DC 13 Reflex save or be blinded for 1d2 rounds. A muckdweller must spend a move action to refill its mouth with muddy water to use its spray again. The save DC is Constitution-based.
Environment temperate marshes
Organization solitary, pack (3–7), or swarm (8–17)
Giant muckdwellers are quadrupedal cousins of the common muckdweller.
They sometimes socialize with their smaller kin, forming simple societies in which the largest rule. Occasionally they serve lizardfolk as allies and mounts. Giant muckdwellers measure up to 10 feet long and weigh around 900 pounds.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.