This small dwarf-sized bipedal lizard has mottled gray and brown flesh with a short dorsal fin that runs the length of its body, tapering off as it meets the tail. Its underbelly is yellow and its eyes are white. Its feet are webbed as are its tiny “hands.”
Muckdweller CR 1/4
Speed 10 ft., swim 30 ft.
Melee bite +4 (1d4-2)
Special Attacks blinding spray
Str 6, Dex 14, Con 11, Int 9, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 9
Feats Weapon Finesse
Skills Acrobatics +6, Perception +5, Swim +14; Racial Modifiers +4 Acrobatics, +4 Swim. Muckdwellers use their Dexterity modifier for Swim checks.
By filling its mouth with muddy water, a muckdweller can fire a stream of muddy water in a 10-foot line. A creature hit must succeed on a DC 10 Reflex save or be blinded for 1d2 rounds. The save DC is Constitution-based. A muckdweller can take a move action to refill its mouth with muddy water so it can use its spray again.
Environment temperate marshes
Organization pack (3-7) or swarm (8-17)
The muckdweller is a small, swamp-dwelling bipedal lizard that lives on a diet of carrion, fresh meat, plants, and insects. It has a long tail that allows it to swim rapidly through the water or maintain its balance when standing upright. Muckdwellers sometimes associate with lizardfolk.
Muckdwellers stand about 4 feet tall. They speak their own language of croaks and hisses, and a rare few speak Draconic.
The muckdweller attacks by squirting muddy water at its foes. When it successfully blinds an opponent, it darts in and bites with its sharp teeth.
Muckdweller from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.