Landwalker Shark

The hideous creature is completely out of place, the gaping toothed maw and dead black eyes of a shark but with fins that grasp the ground and rapidly pull its bulk across the land—no place safe from its predation.

Landwalker Shark CR 3

N Large magical beast (augmented animal)
Init +4; Senses blindsense 30 ft., darkvision 60 ft., low-light vision, keen scent; Perception +8

DEFENSE

AC 13, touch 9, flat-footed 13 (+4 natural, –1 size)
hp 30 (4d10+8)
Fort +8; Ref +4; Will +2

OFFENSE

Speed 30 ft., swim 50 ft.
Melee bite +7 (1d8+7)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 21, Dex 10, Con 15, Int 1, Wis 12, Cha 2
Base Atk +3; CMB +9; CMD 19
Feats Great Fortitude, Improved Initiative
Skills Perception +8, Swim +13
SQ amphibious

SPECIAL ABILITIES

Keen Scent (Ex)

A shark can notice creatures by scent in a 180–foot radius underwater and can detect blood in the water at ranges of up to a mile.

Editor’s Note

Base template: Landwalker

ECOLOGY

Environment any ocean
Organization solitary, pair, school (3–6), or pack (7–13)
Treasure none


Section 15: Copyright Notice

Landwalker Shark from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.

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