Land Lamprey

This creature is a 3-foot long blackish-green eel with a large downward facing mouth lined with sharpened teeth.

Land Lamprey CR 1

XP 400
N Small magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5

DEFENSE

AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 5 (1d10)
Fort +2, Ref +4, Will +1

OFFENSE

Speed 40 ft.
Melee bite +3 (1d3-1 plus attach)
Special Attacks attach, blood drain (1d4 Constitution)

STATISTICS

Str 8, Dex 14, Con 11, Int 1, Wis 12, Cha 2
Base Atk +0; CMB -2 (+6 grapple); CMD 10
Feats Weapon Finesse
Skills Perception +5, Stealth +6

SPECIAL ABILITIES

Blood Drain (Ex)

A land lamprey drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and slithers off to digest the meal. If its victim dies before the land lamprey’s appetite has been sated, the land lamprey detaches and seeks a new target.

ECOLOGY

Environment temperate plains and forests and underground
Organization solitary, pack (2-5), or swarm (6-11)
Treasure none

Land lampreys can be found in all but the hottest and the coldest environments. They prefer the dark and dampness of the subterranean world and so are most often encountered there.

A land lamprey attacks by attaching to a victim and draining blood. An application of fire causes the land lamprey to releases its hold and move away from the source of the flame.

Section 15: Copyright Notice

Land Lamprey from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

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