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This majestic creature has the body of a lion, the wings of an eagle, and the face of a wise human man.

Lammasu CR 8

XP 4,800
LG Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision; Perception +15
Aura magic circle against evil (20 ft.)


AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 size)
hp 94 (9d10+45)
Fort +11, Ref +9, Will +8


Speed 30 ft., fly 60 ft. (average)
Melee 2 claws +14 (1d8+6), 2 wings +9 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +14; 1d8+6)
Spell-Like Abilities (CL 9th; concentration +11)

3/daygreater invisibility
1/daydimension door

Spells Known (CL 7th; concentration +9)

3rd (4/day)cure serious wounds, searing light
2nd (7/day)cure moderate wounds, lesser restoration, resist energy
1st (7/day)bless, command (DC 13), cure light wounds, detect evil, divine favor
0 (at will)detect magic, detect poison, guidance, mending, purify food and drink, resistance, stabilize


Str 23, Dex 12, Con 21, Int 16, Wis 17, Cha 14
Base Atk +9; CMB +16; CMD 27 (31 vs. trip)
Feats Blind-Fight, Eschew MaterialsB, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills Diplomacy +11, Fly +11, Knowledge (arcana) +12, Perception +15, Sense Motive +12
Languages Celestial, Common



A lammasu casts spells as a 7th-level oracle, but does not gain any other class abilities possessed by an oracle. It ignores all divine focus material components for spells it casts. Lammasus are protectors of the weak and ever-vigilant champions against evil. These noble creatures dwell in crumbling desert ruins or other remote areas, where they tirelessly fight against the forces of darkness, hoping to defend those they consider lesser races from the evils that often lurk in such places.