With draconic scales covering much of its body, this staglike creature moves with awe-inspiring grace.
Emperor Kirin CR 14
Speed 60 ft., fly 120 ft. (good)
Melee gore +22 (1d8+7/19-20), 2 hooves +16 (1d6+4)
Space 10 ft.; Reach 5 ft.
Spells Known (CL 12th; concentration +21)
6th (4/day)—chain lightning (DC 25)
5th (6/day)—breath of life, true seeing
4th (8/day)—cure critical wounds, holy smite (DC 23), restoration
3rd (8/day)—haste, lightning bolt (DC 22), searing light, wind wall
2nd (8/day)—alter self, cure moderate wounds, lesser restoration, resist energy, scorching ray
1st (8/day)—color spray (DC 20), cure light wounds, disguise self, remove fear, sanctuary (DC 20)
0 (at will)—arcane mark, create water, detect magic, guidance, mage hand, mending, message, resistance, stabilize
Str 24, Dex 27, Con 22, Int 22, Wis 25, Cha 28
Base Atk +15; CMB +23; CMD 41 (45 vs. trip)
Feats Combat Casting, Eschew MaterialsB, Flyby Attack, Hover, Improved Critical (gore), Iron Will, Skill Focus (Diplomacy), Toughness, Weapon Focus (gore)
Skills Bluff +24, Diplomacy +30, Fly +28, Intimidate +24, Knowledge (history) +21, Perception +25, Perform (sing) +24, Sense Motive +22
Languages Abyssal, Auran, Celestial, Common, Draconic, Infernal, Sylvan; telepathy 100 ft.
A kirin casts spells as a 12th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a kirin, meaning that the creature does not need a divine focus to cast them.
Organization solitary or pair
The wisest and most powerful kirin are known as emperor kirin, having earned this title through the respect of their peers and the strength of their powers. They resemble standard kirin, except their hooves give off sparks as they gallop through the air.