Hondra CR 5
Plated blue scales and bright purple spines extend off of this ursine creature as it lopes toward you on powerful hind legs and forelimbs that resemble that of a bear, though its massive, open-faced jaw is certainly not like its forest dwelling cousin.
During Combat Hondra are very instinctive, opening up combat with a breath weapon attack before focusing on the physically weakest target.
Morale Hondra are practically maddened when reduced below 30 hp (incurring a –10 penalty to Handle Animal checks made to calm them) and fight to the death.
Str 21, Dex 15, Con 20, Int 2, Wis 14, Cha 9
Base Atk +6; CMB +12 (+16 grapple); CMD 24 (28 vs. trip)
Feats Diehard, Endurance, Run
Skills Acrobatics +6, Climb +9, Perception +10, Stealth +2, Survival +3, Swim +13; Racial Modifiers +4 Perception, +4 Swim
SQ draconic stride
Draconic Stride (Ex)
Hondra ignore all non-magical difficult terrain.
Organization solitary or pair
One of the draaki’s few keepsakes from the distant past, these strange beasts are a reminder of the time long ago when they ruled with unmatched arcane power. Impressed with the physical prowess and durability, they used magic to breed draconic traits into the beasts from the surface. The resulting creation has all the rage of an ursine and many of the defenses of a dragon, but remains quite stupid and easy for the draaki to control. Domesticated not to attack their minders, the scavengers generally encourage these creatures to wander near their settlements as an impromptu and low-maintenance natural defense.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson