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Girallon, High

This horned, albino ape has four arms and thick white fur braided with bone fetishes and trophies. It carries a strangely shaped throwing axe.

High Girallon CR 9

XP 6,400
CE Large magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent, see invisibility; Perception +11

DEFENSE

AC 24, touch 12, flat-footed 21 (+4 armor, +3 Dex, +8 natural, -1 size)
hp 114 (12d10+48)
Fort +12, Ref +11, Will +8
DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 19

OFFENSE

Speed 30 ft., climb 30 ft. (40-ft. base)
Melee mwk throwing axe +16/+11/+6 (1d8+5), 3 mwk throwing axes +16 (1d8+2), bite +11 (1d8+2) or bite +16 (1d8+5), 4 claws +16 (1d6+5 plus rend)
Ranged 4 mwk throwing axes +16 (1d8+5)
Space 10 ft.; Reach 5 ft.
Special Attacks rend (4 claws +16, 1d6+7)
Spell-Like Abilities (CL 14th, concentration +16)

STATISTICS

Str 21, Dex 17, Con 18, Int 12, Wis 14, Cha 14
Base Atk +12; CMB +18; CMD 31
Feats Cleave, Combat Reflexes, Iron Will, Multiweapon Fighting, Power Attack, Weapon Focus (throwing axe)
Skills Climb +20, Intimidate +11, Knowledge (religion) +14, Perception +11, Stealth +6, Survival +11
Languages Abyssal, Common, Polyglot
SQ martial training
Gear masterwork hide armor, masterwork throwing axes (8), leather axe harness

SPECIAL ABILITIES

Martial Training (Ex)

Because of their high intelligence, high girallon are proficient with light and medium armors, simple weapons, and one martial weapon of choice.

ECOLOGY

Environment warm jungle
Organization solitary, tribe (2-4 high girallons, 4-8 girallons, and 12-24 charau-ka), or empire (8-12 high girallons, 12-20 girallons, and 50-100 charau-ka)
Treasure standard

Physically, high girallons are larger, more powerful versions of their lesser cousins. They stand 9 feet tall and weigh nearly a thousand pounds. They often dress in hides, and they fight with exotically shaped throwing axes or sacrificial knives.

Yet the most dangerous thing about the high girallon is not their strength, but rather their intellect. For behind each high girallon’s fury lies a cold, calculating mind.

Reclusive by nature, high girallon clans settle the most secluded depths of the jungles, generally inhabiting ruined cities and misty mountain temples. There they rule as divine priestkings over tribes of lesser apes. These congregations sometimes even include humanoid slaves or cultists, though the high girallon prefer raiding and collect tribute over commanding direct service. They rarely reveal themselves to outsiders, and instead quietly gather strength against the day their patron sends them out to claim all the world’s forests.

Some primitive tribes worship these girallons as the agents of evil gods or demons, and a few high girallons have been known to work for or even breed with tribal orcs, inspiring legends of four-armed “white orcs.”

Section 15: Copyright Notice
Pathfinder Chronicles: Heart of the Jungle. Copyright 2010, Paizo Publishing, LLC; Authors: Tim Hitchcock, Jason Nelson, Amber Scott, Chris Self, and Todd Stewart.