Gelid Beetle, Greater

A massive stark white beetle with silvery-black legs hungrily raises its dull silver mandibles. Equally spaced on the creature’s head stare two sets of dull silvery-black eyes.

Greater Gelid Beetle CR 9

XP 6,400
N Large magical beast (cold)
Init +4; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 22, touch 9, flat-footed 22 (+13 natural, -1 size)
hp 114 (12d10+48)
Fort +12; Ref +10; Will +4
Immune cold
Weaknesses vulnerability to fire

OFFENSE

Speed 30 ft.
Melee bite +18 (1d6+9/19-20 plus 1d8 cold)
Space 5 ft.; Reach 5 ft.
Special Attacks cold, cold cloud

STATISTICS

Str 23, Dex 10, Con 18, Int 2, Wis 10, Cha 9
Base Atk +12; CMB +19; CMD 29
Feats Improved Critical (bite), Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (bite), Lightning Reflexes
Skills Perception +12, Stealth +5 (+9 natural surroundings); Racial Modifiers +4 Stealth in natural surroundings

SPECIAL ABILITIES

Cold (Ex)

A greater gelid beetle’s body generates cold that deals an extra 1d8 points of cold damage every time it succeeds on a bite attack. Creatures attacking a greater gelid beetle unarmed or with natural weapons take this same cold damage each time one of their attacks hits.

Cold Cloud (Ex)

Once per minute as a free action, a greater gelid beetle can emit a cloud of thick, billowing, icy cold vapors in a 20-foot radius around its body. The cloud is extremely thick and prevents effective ranged weapon attacks (except for magic rays). Melee attack and damage rolls suffer a -2 penalty in the cloud. Each round, on the beetle’s turn, the cloud deals 2d6 points of cold damage to each creature within it. A successful DC 20 Fortitude save reduces the damage by half. The save DC is Constitutionbased. The cloud lasts 1d4+3 rounds before dispersing.

ECOLOGY

Environment cold forests
Organization solitary or cluster (2-5)
Treasure none

Greater gelid beetles are larger, meaner versions of the standard gelid beetle. They are almost always hungry and are usually encountered while hunting. These beetles enjoy the flesh of cold-dwelling animals such as moose, deer, snow leopards, and the like.

Greater gelid beetles use their cold cloud when threatened or cornered. Once the cloud has been released, the beetle either seeks escape (unless its hungry) or fights back with its powerful bite. Once its cold cloud recharges, the beetle releases it again if it’s still in combat.

Section 15: Copyright Notice

Greater Gelid Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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