Ethereal Rat

This creature is a large grayish-black rat about 2 feet long.

Ethereal Rat CR 2

XP 600
N Small magical beast
Init +1; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 11 (2d10)
Fort +3, Ref +4, Will +1

OFFENSE

Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4-2 plus ethereal poison)
Special Attacks ethereal jaunt

TACTICS

They attack by biting a foe and then jumping to the Ethereal Plane. If badly wounded in battle an ethereal rat uses its ethereal jaunt ability to escape to the Ethereal Plane.

STATISTICS

Str 6, Dex 13, Con 10, Int 2, Wis 12, Cha 2
Base Atk +2; CMB -2; CMD 9 (13 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +6

SPECIAL ABILITIES

Ethereal Poison (Ex)

Bite—injury; save Fort DC 13, frequency 1/round for 4 rounds, effect 1d4 Str, cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

A victim that reaches Strength 0 from an ethereal rat’s poisonous bite becomes ethereal (as if affected by the etherealness spell). The victim remains in this state until at least 1 point of Strength damage is healed.

Ethereal Jaunt (Su)

An ethereal rat can shift from the Ethereal to the Material Plane as a swift action and shift back again as a move action. The ability is otherwise identical with ethereal jaunt (caster level 15th).

ECOLOGY

Environment underground
Organization pack (6-11)
Treasure none

Ethereal rats, like normal rats, they can be found just about anywhere.

Section 15: Copyright Notice

Ethereal Rat from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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