This creature appears to be about 8 feet tall and strongly resembles a stork. Its feathers are gray-brown and its beak is dark brown. Its eyes are golden in color.
Eblis CR 3
Speed 30 ft., fly 30 ft. (average)
Melee beak +5 (1d6+1)
Spell-like Abilities (2d4 of the following; see below) (CL 4th):
Str 12, Dex 16, Con 13, Int 12, Wis 12, Cha 12
Base Atk +4; CMB +5; CMD 19
Feats Dodge, Lightning Reflexes, MobilityB
Skills Acrobatics +8, Diplomacy +3, Fly +8, Intimidate +3, Perception +6, Stealth +8
Languages Common, Eblis
Each eblis flock has one individual capable of using arcane magic. A spellcasting eblis has 2d4 spells, each spell usable once per day. Each spell is caster level 4th and has a save DC of 11 + the level of the spell. Eblis spells require no material or verbal components; only somatic, which consists of dancing and vocalizations. The save DCs are Charisma-based. Choose or randomly determine (using the table below) the eblis’s spells.
Environment temperate marshes
Organization flock (4–16)
The eblis are a semi-civilized society of birdmen that make their homes in desolate swamps and marshes. They rarely have interactions with other races, preferring the company of their own kind and the serenity of their marshland homes. An eblis is a large bird that strongly resembles a stork — so much so that eblis are often called “stork men.” An eblis stands about 8 feet tall, and the neck is extremely long and snake-like and is unnaturally flexible and capable of blindingly fast movements. An eblis’ beak is long, sharp, and deadly. A male eblis has gray-brown feathers with reddish patches on its head, while a female lacks the red patch.
Storkmen are very fast at shifting and striking, and their necks are very powerful despite their slenderness. They attack by stabbing with their beak.