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Dweomercat Cub

Its coat shining vividly, this majestic cat looks exotic and otherworldly. It gazes with piercing yellow eyes and stands calmly, as though fearless.

Dweomercat Cub CR 2

XP 600
CN Tiny magical beast
Init +2; Senses darkvision 60 ft., scent; Perception +5

DEFENSE

AC 16, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +1 natural, +2 size)
hp 16 (3d10)
Fort +3, Ref +5, Will +2
DR 5/magic; SR 14

OFFENSE

Speed 20 ft.
Melee 2 claws +7 (1d2–1), bite +7 (1d3–1)
Special Attacks dweomer leap, pounce, rake (2 claws +6, 1d2–1)
Spell-Like Abilities (CL 4th)

Constantdetect magic
1/weekdimension door (self only)

STATISTICS

Str 9, Dex 15, Con 10, Int 9, Wis 12, Cha 14
Base Atk +3; CMB +3; CMD 13 (17 vs. trip)
Feats Dodge, Weapon Finesse
Skills Climb +3, Knowledge (arcana) +0, Perception +5, Stealth +4; Racial Modifiers +4 Climb
Languages Common, Sylvan

SPECIAL ABILITIES

Dweomer Leap (Su)

When a dweomercat cub is targeted by a spell or within the area of effect of a spell, it can, as an immediate action, choose to teleport to a square adjacent to the spell’s caster, effectively appearing mid-leap and aimed toward the caster. This ability takes effect regardless of whether or not the spell overcomes the dweomercat cub’s spell resistance. If it chooses, the dweomercat cub can immediately make a full attack against the spell’s caster as though pouncing. Using this ability does not provoke an attack of opportunity. If there is no safe space adjacent to the caster—or if the dweomercat cub’s chooses—the dweomercat cub can forgo using this ability.

ECOLOGY

Environment any forest
Organization solitary or ambush (1–3 dweomercats and 2–12 dweomercat cubs)
Treasure standard

See the dweomercat entry for more information.

Dweomercat Cubs as Familiars

Attracted to flashy displays of magic and the strange powers inherent in a bond between a magic-user and her familiar, a dweomercat cub might find its taste for magic and adventure satisfied in the service of a particularly whimsical or ostentatious arcane spellcaster. A spellcaster with the Improved Familiar feat can acquire a chaotic neutral dweomercat cub at 7th level or higher. Should the spellcaster settle into a life of research and predictability for a span of months, the dweomercat cub familiar might take to wandering off and, eventually, might not return—deliberately severing the master-familiar bond and freeing the spellcaster to summon a new familiar.

Section 15: Copyright Notice

Pathfinder 36: Sound of a Thousand Screams

Pathfinder 36: Sound of a Thousand Screams. Copyright 2010, Paizo Publishing LLC. Author: Richard Pett