Its coat shining vividly, this majestic tiger looks exotic and otherworldly. It gazes with piercing yellow eyes and stands calmly, as though fearless.
Dweomercat CR 7
Str 15, Dex 23, Con 16, Int 13, Wis 16, Cha 16
Base Atk +10; CMB +12; CMD 29 (33 vs. trip)
Feats Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse
Skills Climb +6, Knowledge (arcana) +11, Perception +16, Stealth +19; Racial Modifiers +4 Climb
Languages Common, Sylvan
SQ spell link
When a dweomercat is targeted by a spell or within the area of effect of a spell, it can, as an immediate action, choose to teleport to a square adjacent to the spell’s caster, effectively appearing mid-leap and aimed toward the caster. This ability takes effect regardless of whether or not the spell overcomes the dweomercat’s spell resistance. If it chooses, the dweomercat can immediately make a full attack against the spell’s caster as though pouncing. Using this ability does not provoke an attack of opportunity. If there is no safe space adjacent to the caster—or if the dweomercat chooses—the dweomercat can forgo using this ability.
When a dweomercat is targeted by a spell or within the area of effect of a spell, it can, as a immediate action, forgo its dweomer leap ability to gain an effect related to the school of the spell targeting it. This effect activates before the dweomercat is affected by the spell targeting it and regardless of whether or not the spell overcomes its spell resistance. Each power lasts for 1 minute per level of the spell targeting the dweomercat, until the dweomercat uses this ability again, or until the dweomercat chooses to dismiss the effect as a free action, whichever duration is shortest. This ability does not prevent the spell affecting the dweomercat from taking effect; it only provides an additional benefit.
- Abjuration: Gains acid, cold, fire, electricity, or sonic resistance equal to 2 per spell level.
- Conjuration: Gains a deflection bonus to AC equal to +1 for every 5 levels of the spell.
- Divination: Gains the effects of detect chaos/evil/good/law.
- Enchantment: Grants the effects of the spell heroism.
- Evocation: Inflicts an amount of damage equal to the spell’s level upon the spell’s caster.
- Illusion: Grants the effects of invisibility. This effect ends as per the spell.
- Necromancy: Gains the effects of false life, as if cast by the opposing spell’s caster.
- Transmutation: Gains an enhancement bonus on its natural weapons equal to +1 for every 5 levels of the spell.
Environmentany forest (First World)
Organization solitary, hunt (2–3), ambush (1–3 dweomercats and 2–12 dweomercat cubs)
Powerful and regal, dweomercats prey upon lesser creatures, but even more voraciously hunt new and ever stranger sources of magic. Beings as much composed of sculpted arcane eddies as of flesh and blood, these capricious felines flourish along the intangible ley lines of their home realm, drinking in its weird powers as a plant thrives on light. Yet even more potent than their thirst for magic and the euphoria they draw from being in proximity to the reshaping of reality is dweomercats’ racial curiosity.
The average adult dweomercat is about 4 feet tall and 7 feet long, weighing over 250 pounds, while their cubs are approximately 1 foot tall and weigh no more than 15 pounds.
A newly born dweomercat cub is connected to its homeland by only a thin tether of fey magic, and can only tap into its true potential during the instant a spell is cast upon it. The burst of magical energy brought forth by a freshly cast spell momentarily intensifies the bond between the First World and the dweomercat. This link manifests itself clumsily as a sort of sudden teleportation that heaves the fey cat through space and time toward the source of the spell, fueled by the magnetic reaction between the dweomercat and the magic’s origin.
A dweomercat grows not by the passage of time, but through direct exposure to fey magic. Thus, a dweomercat cub on the Material Plane is stunted developmentally. Though it ages and gains experience and practical wisdom anywhere, only by spending several lifetimes can the cub reach adulthood. Once it has reached this stage, however, a fully grown dweomercat may freely travel between its native land and the Material Plane without adverse effects.
Pathfinder 36: Sound of a Thousand Screams. Copyright 2010, Paizo Publishing LLC. Author: Richard Pett