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Dragon Horse

The glossy alabaster coat of this noble horse ripples with muscles, while its hooves shimmer with pale blue energy.

Dragon Horse CR 9

XP 6,400
NG Large magical beast (air)
Init +7; Senses darkvision 120 ft., know alignment, low-light vision; Perception +17

DEFENSE

AC 23, touch 13, flat-footed 19 (+3 Dex, +1 dodge, +10 natural, –1 size)
hp 105 (10d10+50)
Fort +12, Ref +10, Will +9

OFFENSE

Speed 60 ft., fly 120 ft. (good)
Melee 2 hooves +16 (2d6+7 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapons, flying charge

STATISTICS

Str 24, Dex 17, Con 21, Int 16, Wis 18, Cha 21
Base Atk +10; CMB +18; CMD 32 (36 vs. trip)
Feats Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility
Skills Fly +18, Knowledge (planes) +13, Perception +17, Sense Motive +14, Survival +14
Languages Auran, Common, Draconic; telepathy 100 ft.
SQ shift planes

SPECIAL ABILITIES

Breath Weapons (Su)

As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 20 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.

Flying Charge (Ex)

A dragon horse gains a +4 bonus on damage rolls if it charges while flying.

Know Alignment (Su)

Dragon horses automatically know the alignment of any creature they can see.

Shift Planes (Su)

A dragon horse can enter the Ethereal Plane, Astral Plane, Plane of Air, or Material Plane once per day as a standard action. This functions as plane shift, but the dragon horse can only bring up to two other willing creatures with it, and only if they are on its back.

Paizo Core


This content is from
the Paizo Core Rules.

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