Deep Singer Whale

This creature resembles a sperm whale, though it is slightly larger and has midnight blue skin.

Deep Singer Whale CR 18

XP 153,600
Always good Gargantuan magical beast
Init -1; Senses blindsight 120 ft., darkvision 60 ft., low-light vision; Perception +35

DEFENSE

AC 25, touch 5, flat-footed 25 (-1 Dex, +20 natural, -4 size)
hp 312 (25d10+175)
Fort +23, Ref +15, Will +20
DR 10/piercing or slashing

OFFENSE

Speed swim 80 ft.
Melee tail slap +36 (2d8+21)
Space 20 ft.; Reach 15 ft.
Special Attacks entrancing harmonics
Spell-like abilities (CL 12th)

4th (4/day)discordant blast, sonic thrust (Will DC 19), serenity (Will DC 19), summon monster IV
3rd (5/day)arcane concordance, cure serious wounds, dispel magic, see invisibility
2nd (6/day)animal messenger, calm emotions (Will DC 17), honeyed tongue, piercing shriek (Fort DC 17), tongues
1st (7/day)charm person (DC 16), ear-piercing scream (Fort DC 16), horn of pursuit, read weather, restful sleep, vanish
0th (at will)detect magic, ghost sound, light, mage hand, message, prestidigitation

TACTICS

Deep singer whales are not normally aggressive, preferring to use their entrancing song ability or various spell-like abilities to calm hostile creatures. If unsuccessful it will attack with its various sonic spell-like abilities or as a last resort, engage opponents in melee combat, striking with their devastating tail slaps.

STATISTICS

Str 38, Dex 9, Con 24, Int 15, Wis 30, Cha 21
Base Atk +25; CMB +43; CMD 42 (can’t be tripped)
Feats: Alertness, Cleave, Concussive Spell, Great Cleave, Great Fortitude, Improved Overrun, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perform [sing]), Spontaneous Metafocus (ear-piercing scream), Thundering Spell, Weapon Focus (tail slap)
Skills: Diplomacy +25, Perform (sing) +28, Sense Motive +32, Perception +35, Swim +45; Racial Modifiers +8 Swim
SQ pressure immunity, hold breath
Languages Aboleth, Aquan, Common

SPECIAL ABILITIES

Entrancing Harmonies (Su)

The music of a deep singer whale is of such beauty that it can entrance all who hear it. After one full round of singing, all those within 1,000 feet who can hear the song must succeed on a DC 27 Will save or stop what they are doing and simply listen. Entranced creatures that suffer damage get a new save, with a bonus equal to the damage inflicted. The entrancing effect lasts for as long as the whale sings, and a deep singer whale can maintain an entrancing harmony for as long as it has air. The save DC is Charisma-based.

Spell-Like Abilities (Sp)

A deep singer whale can cast spells as a bard of a level equal to half their hit dice, rounded down. The components for these spells are always verbal only.

Pressure Immunity (Ex)

A deep singer whale is immune to pressure damage at any depth.

ECOLOGY

Environment any aquatic
Organization solitary (or very rarely, a pod of 2-6) plus a company of 2–4 merfolk or a company of 2–5 tritons plus a pod of 3–18 dolphins
Treasure none

Only in the deepest oceans can one find the deep singers, a race of intelligent whales that sing with an entrancing harmony, and that are said to be the repositories of all the sea’s wisdom. Deep singers can travel to any depth in the ocean without harm, but are air breathers nonetheless and can be found on the surface replenishing its air supply. Its haunting songs can be heard sometimes echoing among the waves, rising from the deeps, and are of such melancholy beauty that even the most hardened sailors find tears in their eyes.

Deep singer whales are often accompanied by a retinue of dolphins and intelligent, non-evil sea humanoids such as merfolk or tritons, who come to learn from the whales’ song, and bring them information of the world beyond.

Some believe that deep singer whales are the first stage in the evolution of the celestial whales that swim in the oceans of the outer planes. Others believe that they are avatars of those beings, come to the world to increase their knowledge and experience before returning.

Section 15: Copyright Notice
Dead Man’s Chest Copyright 2005 Necromancer Games, Inc.; Authors Lance Hawvermale, Rob Mason, Robert Hunter, Patrick Goulah, Greg Ragland, Matt McGee, Chris Bernhardt, Casey W. Christofferson, Chad Coulter, Skeeter Green, and Travis Hawvermale, with additional contributions by Erica Balsley, Lindsey Barrentine, Jay Decker, Rachel Mason, and Nadine Oatmeyer.
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