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Death Worm (3pp)

This creature is a long, slender, reddish-brown monster. Its skin is mottled yellow across its back, tapering off as the colors near its head. Its mouth is huge and lined with rock hard teeth that allow it to break rocks and earth as it burrows underground.

Death Worm CR 6

XP 2,400
N Large magical beast (earth)
Init +5; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +7

DEFENSE

AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
hp 66 (7d10+21 plus 7)
Fort +8, Ref +6, Will +4

OFFENSE

Speed 20 ft., burrow 10 ft.
Melee bite +10 (1d8+6 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Special Attacks spit acid, spit lightning

STATISTICS

Str 18, Dex 13, Con 16, Int 3, Wis 11, Cha 5
Base Atk +7; CMB +12; CMD 23 (cannot be tripped)
Feats Improved Initiative, Iron Will, Power Attack, Toughness
Skills Perception +7, Stealth +3 (+11 in desert environs); Racial Modifiers +8 Stealth in desert environs

SPECIAL ABILITIES

Spit Acid (Ex)

Once every 1d4 rounds, a death worm can spit a stream of acid in a 30-foot line; damage 4d6 acid, Reflex DC 16 half. The save DC is Constitution based. Death worms are immune to their own acid and that of other death worms.

Spit Lightning (Ex)

Once per minute on a round in which it does not spit acid, a death worm can spit a stroke of lightning in a 20-foot line; damage 3d6 electricity, Reflex DC 16 half. The save DC is Constitution-based.