This creature appears to be a two-headed hound with rich black fur and yellow piercing eyes. Each head constantly drips a foul-smelling saliva
Death Dog CR 2
XP 600
NE Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9
DEFENSE
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 18 (2d10+4 plus 3)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 40 ft.
Melee 2 bites +4 (1d6+1 plus rotting death and trip)
STATISTICS
Str 13, Dex 15, Con 15, Int 4, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 15 (19 vs. trip)
Feats ToughnessB, Weapon Finesse
Skills Perception +9, Stealth +6, Survival +1 (+5 tracking by scent); Racial Modifiers +4 Perception, +4 Survival when tracking by scent.
SPECIAL ABILITIES
Rotting Death (Su)
Curse and disease: Bite—bite; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d6 Con; cure —.
Rotting death is both a curses and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. The save DC is Dexterity-based.
ECOLOGY
Environment warm deserts
Organization hunt (2-4) or pack (5-10)
Treasure none
Death dogs are two-headed, mastiff-like hounds, nocturnal killing machines that hunt their prey without hesitation across the desert sands and wastelands. Death dog packs have been known to share territory with little friction, although they do engage in dominance battles in leaner times when hunting is difficult.
Death dogs are strictly carnivores and often attack creatures much larger than themselves relying on their sheer numbers to bring down larger opponents.