Bunyip (3pp)

This aquatic creature resembles a cross between a seal and a shark. Its front half is that of a black seal while its rear section is that of a grayish-black shark.

Bunyip CR 4

XP 1,200
N Medium magical beast (aquatic)
Init +3; Senses darkvision 60 ft., keen scent, low-light vision; Perception +11

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +3 natural)
hp 42 (5d10+15)
Fort +7; Ref +7; Will +3

OFFENSE

Speed swim 50 ft.
Melee bite +8 (2d6+3)
Special Attacks frenzy, roar, vorpal bite

TACTICS

Bunyips do not attack creatures larger than themselves, except in self-defense or if they detect blood in the water. They begin combat using their powerful roar and then bite opponents who do not succumb to the fear-inducing effects of their roar.

STATISTICS

Str 14, Dex 16, Con 17, Int 2, Wis 11, Cha 7
Base Atk +5; CMB +7; CMD 20
Feats Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Skills Perception +11 Swim +11; Racial Modifiers modifies Swim with Str or Dex

SPECIAL ABILITIES

Frenzy (Ex)

A bunyip that detects blood in the water goes into a killing frenzy, as do all other bunyips within a 90-foot radius. Frenzied bunyips attack until either they or their opponents are dead.

A frenzied bunyip can make one extra attack when making a full attack action. The attack is made using the creature’s full base attack. Additionally, it gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves (none of which are included in the statistic block above). A frenzied bunyip’s swim speed increases by 10 feet (to 60 feet). This frenzy lasts for 1 minute (10 rounds) and can only be used once per encounter.

Keen Scent (Ex)

Bunyips can notice creatures by scent in a 90-foot radius and detect blood in the water at ranges of up to one-half mile.

Roar (Su)

When a bunyip roars, all creatures with 4 or less HD within a 100-foot spread must succeed on a DC 15 Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the roar of that bunyip for one day. The save DC is Constitution-based.

Vorpal Bite (Ex)

If a bunyip scores a natural 20 on its attack roll and confirms the critical hit, it severs one of the opponent’s extremities (roll 1d6: 1-3 arm, 4-6 leg; 50% chance of either right or left).

ECOLOGY

Environment temperate aquatic
Organization solitary
Treasure none

The bunyip is about 6 feet long, though specimens of up to 10 feet long have been encountered.

Section 15: Copyright Notice

Bunyip from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Dermot Jackson.

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