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Brain Mole

This hairless, wrinkly rodent is blue-black in color. Its teeth protrude at all angles from its circular mouth.

Brain Mole CR 1

XP 400
N Tiny magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent, second sight 60 ft., tremorsense 15 ft.; Perception +2

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 13 (2d10+2)
Fort +4, Ref +5, Will +2
Defensive Abilities shrouded mind

OFFENSE

Speed 20 ft., burrow 20 ft.
Melee bite +6 (1d3–3 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Psychic Magic (CL 2nd; concentration +2)

12 PEexpeditious retreat (1 PE), mind thrust I (1 PE, DC 11), silent image (1 PE, DC 11)

Special Attacks brain drain

STATISTICS

Str 4, Dex 14, Con 13, Int 2, Wis 15, Cha 11
Base Atk +2; CMB +2 (+10 grapple); CMD 9 (17 vs. grapple, 13 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse B
Skills Stealth +18

SPECIAL ABILITIES

Brain Drain (Su)

When a brain mole maintains a grapple against a creature to which it is attached, it automatically deals an amount of damage equal to its bite damage. Whenever a brain mole successfully deals damage to a creature to which it is attached, it drains some of that creature’s mental energy. If the creature is a spellcaster, the spellcaster loses a single spell he has prepared, or a single unused spell slot if he is a spontaneous spellcaster. The creature chooses which spell or spell slot is lost, but can’t lose a 0-level spell in this way. If the creature is not a spellcaster or has no prepared spells or unused spell slots of 1st-level or higher, this ability instead deals 1 point of Intelligence, Wisdom, and Charisma damage. Either way, the brain mole gains 1 point each of psychic energy each time it uses this ability as long as it drains at least one spell or deals at least 1 point of ability damage.

Second Sight (Su)

Brain moles can sense the presence of creatures whose minds have been opened to the world of magic. Brain moles can notice and locate any creature within 60 feet that is capable of casting spells (whether they are arcane, divine, or psychic spells). This functions identically to blindsight, except that it applies only to creatures that can cast spells.

Shrouded Mind (Su)

Brain moles are able to psychically shield their minds, allowing them to go undetected by predators that hunt psychically. Brain moles are immune to detect spells as well as spells that read or examine auras.

ECOLOGY

Environment temperate forests, hills, or plains
Organization solitary, pair, or nest (3–5)
Treasure none

Unlike regular moles, which survive on earthworms and other mundane fare, brain moles feed on the psychic energy of other creatures, seeking it out with an addict’s fervor. Whenever a brain mole encounters a likely victim— preferably a spellcaster—it latches on via its toothy, circular mouth, then magically siphons mental energy until the prey either escapes or falls comatose. After draining energy from a foe, a brain mole usually flees rather than staying to fight, and uses its psychic ability to cast expeditious retreat to aid its escape.

Improved Familiar

Spellcasters of 5th level or higher with an alignment within one step of neutral can gain a brain mole as a familiar by taking the Improved Familiar feat.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.