N Huge magical beast
Init +1; Senses darkvision 60 ft., low-light vision; Perception +8
AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, –2 size)
hp 105 (10d10+50)
Fort +12, Ref +8, Will +5
Speed 40 ft., climb 20 ft.
Melee bite +15 (2d6+9 plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks breath weapon (20-foot line, 7d6 electricity damage, Reflex DC 20 for half, usable every 1d4 rounds), constrict (2d6+9), rake (6 claws +14, 1d4+6), swallow whole (2d8+9 bludgeoning damage, AC 16, 10 hp)
Str 23, Dex 12, Con 21, Int 7, Wis 14, Cha 12
Base Atk +10; CMB +18 (+22 grapple); CMD 29 (can't be tripped)
Feats Alertness, Cleave, Great Cleave, Power Attack, Weapon Focus (bite)
Skills Climb +14, Perception +8, Stealth +5
A behir's grab attack works against creatures of any size category. It
can constrict the same round it establishes a hold. On any round
thereafter that it maintains its hold, the behir can choose to rake the
grappled target or swallow it whole.