Bad Wolf

This massive black wolf stands upright in a grotesque mockery of a humanoid posture.

Bad Wolf CR 6/MR 2

XP 2,400
CE Medium Magical Beast (mythic)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +10

DEFENSE

AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
hp 71 (6d10+38)
Fort +8, Ref +8, Will +4
DR 5/cold iron and epic

OFFENSE

Speed 50 ft. (30 ft. upright)
Melee bite +11 (1d6+5 and grab), 2 claws +11 (1d4+5)
Special Abilities bottomless stomach, mythic power (6/day, surge +1d6)

STATISTICS

Str 20, Dex 16, Con 16, Int 15, Wis 15, Cha 15
Base Atk +6; CMB +11 (+15 to grab); CMD 23
Feats Blind-Fight, Combat Reflexes, Extra Mythic Power M, Improved Initiative
Skills Bluff +12, Diplomacy +12, Disguise +12, Intimidate +12, Perception +10; Racial Modifiers +8 Perception, +4 Bluff, +4 Diplomacy, +4 Disguise, +4 Intimidate
Languages Common, Gnome, Sylvan
SQ fey beast, part of the story

SPECIAL ABILITIES

Bottomless Stomach (Su)

A bad wolf can spend one use of its mythic power as a full-round action that provokes attacks of opportunity to swallow an adjacent pinned or helpless non-mythic creature of the same or smaller size, transferring the victim to an extraplanar pocket that can hold up to eight creatures at the same time. The creatures remain helpless and in temporal stasis until released. A bad wolf can cough up a single creature of its choice as a full-round action.

All the creatures are freed if the bad wolf is targeted by the freedom spell or a similar effect, or is reduced to below 0 hit points.

Fey Beast (Ex)

A bad wolf is considered both a magical beast and fey for purpose of effects and abilities. It can travel between the Material Plane and a corresponding Fey World location, though it takes 1d4 hours of passing through forest or another relatively concealed natural environment. A bad wolf can spend 1 use of its mythic power to travel between the Material Plane and The Fey World in three rounds instead.

Part of the Story (Ex)

A bad wolf’s mythic nature prevents people who meet it from perceiving a talking animal that is capable of taking upright posture as anything out of the ordinary. Instead they react as if it was any other stranger met in the forest, making their initial reaction indifferent unless they have reason to be hostile to strangers, or because the bad wolf’s previous or current actions altered their attitude. A bad wolf using surge to augment one of its Bluff, Diplomacy, Disguise, or Intimidate checks can roll twice and pick the better result for the check.

ECOLOGY

Environment any forest or hills (Fey World)
Organization solitary or pair
Treasure standard

A bad wolf is a cunning and malicious monster that roams haunted forests, crossing the border between the First World and the mortal realms to stalk fey and humanoids alike. While it is a magical wolf, it can assume an upright, if grotesque posture, and it can manipulate objects with its paws as well as any humanoid. It has a taste for flesh of sapient beings, be they fey, mortals, or awakened animals. Occasionally it can enter into a partnership with a hag, oni, or giant.

A Big Bad Wolf (CR 7/MR 3) can be created with the advanced creature simple template and an additional Mythic Rank.

Section 15: Copyright Notice

Wayfinder #18. © 2018, Paizo Fans United; Authors: Charlie Brooks, Calder CaDavid, Robert Cameron, Benjamin Chason-Sokol, Jeremy Corff, Jason Daugherty, Matthew Duval, Robert Feather, Kim Frandsen, Wojciech Grucha?a, Amy C. Goodenough, Taylor Hubler, Luke Hudek, Chris L. Kimball, John Laffan, Crystal Malarsky, Randal Meyer, Jacob W. Michaels, Daniel Angelo Monaco, Stewart Moyer, Dennis Muldoon, Andrew Mullen, Dave Nelson, Nicholas S. Orvis, Emily Parks, Lyn Perrine, Amanda Plageman, Matt Roth, André Roy, Stephen J. Smith, Kendra Leigh Speedling, Jeff Taft, Brendan Ward, Christopher Wasko, Nicholas Wasko, and Kerney Williams.

scroll to top