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    Aranea

    This bloated spider has a hunchbacked body and a gleam of intelligence in its multiple eyes.

    Aranea CR 4

    XP 1,200
    N Medium magical beast (shapechanger)
    Init +7; Senses darkvision 60 ft., low-light vision; Perception +9

    DEFENSE

    AC 20, touch 13, flat-footed 17 (+4 armor, +3 Dex, +3 natural)
    hp 37 (5d10+10)
    Fort +6, Ref +7, Will +4

    OFFENSE

    Speed 50 ft., climb 30 ft.
    Melee bite +8 (1d6 plus poison)
    Special Attacks web (+8 ranged, DC 14, hp 5)
    Sorcerer Spells Known (CL 5th; concentration +8)

    2nd (5/day)invisibility, mirror image
    1st (7/day)charm person (DC 14), mage armor (1 already cast), silent image (DC 14), sleep (DC 14)
    0th (at will)daze (DC 13), detect magic, ghost sound (DC 13), light, mage hand, resistance

    STATISTICS

    Str 11, Dex 17, Con 14, Int 14, Wis 13, Cha 16
    Base Atk +5; CMB +5; CMD 18
    Feats Eschew MaterialsB, Improved Initiative, Iron Will, Weapon Finesse
    Skills Acrobatics +9 (+17 jump), Climb +14, Escape Artist +8, Knowledge (arcana) +7, Perception +9, Stealth +9; Racial Modifiers +2 Acrobatics, +8 Climb, +2 Perception
    Languages Common, Sylvan
    SQ change shape (humanoid; alter self )

    SPECIAL ABILITIES

    Change Shape (Su)

    An aranea can take the form of a Small or Medium humanoid or spider-humanoid hybrid. In humanoid form, an aranea cannot use its bite, web, or poison. In spider-humanoid hybrid form, an aranea looks like a humanoid with spidery fangs and spinnerets, with the latter typically located at the small of its back. The aranea retains its bite attack, webs, and poison in this form, and can wield weapons and wear armor. When in humanoid or hybrid form, an aranea’s speed is 30 feet and it has no climb speed.

    Poison (Ex)

    Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.

    Alternative Tactics

    Web-Slinging: A favored tactic of araneas involves creating a web and then using that web as a swinging rope to fight from. Generally speaking, the aranea is considered to be on higher ground for these attacks (+1 on melee attacks). To use this tactic, an aranea must first throw a web to a nearby fixed point (usually a ceiling or beam, both of which are generally Large, with an AC of 9). Araneas make one of three attacks using their webs in this way.

    Angry Falling Leaves: In this attack, an aranea uses its web to break its fall as it suddenly drops up to 30 feet downward into combat, treating itself as a falling object that crashes into an opponent from above. This attack requires a melee touch attack, and deals 3d6 points of damage. The aranea itself takes 1d6 points of damage if this attack is successful.

    Attack of the Lotus Whirlwind: In this attack, an aranea puts itself into a spin as it descends from its web. If the aranea descends 20 feet or more using this attack, its descent counts as a charge.

    Graceful Descent of the Flying Blade: An aranea can swing up to the web’s length (moving up to the aranea’s speed) and make a single melee attack action without provoking an attack of opportunity, similar to the Spring Attack Feat. Doing so requires an Acrobatics check with a DC equal to the opponent’s CMD. The aranea then releases the web and drops to the ground.

    Source: Pathfinder Adventure Path #52: Forest of Spirits