Addu

Striped with the brilliant colors of a maritime sunset, this beast winds its enormous body through the waves, a pair of wiry, talon-tipped arms and a snout full of horrendous teeth preceding a fan of razorlike fins.

Addu CR 15

XP 51,200
N Gargantuan magical beast (aquatic)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +21

DEFENSE

AC 28, touch 10, flat-footed 24 (+4 Dex, +18 natural, –4 size)
hp 212 (17d10+119)
Fort +17, Ref +14, Will +9
Immune poison; Resist fire 30

OFFENSE

Speed 10 ft., swim 80 ft.
Melee bite +26 (4d6+13/19–20), 2 claw +26 (2d8+13/19–20), tail slap +21 (2d8+6)
Space 20 ft.; Reach 20 ft. (30 ft. with tail slap)
Special Attacks capsize, miasmic breath, rip current

STATISTICS

Str 36, Dex 18, Con 25, Int 2, Wis 15, Cha 13
Base Atk +17; CMB +34; CMD 48 (can’t be tripped)
Feats Critical Focus, Endurance, Improved Critical (bite), Improved Critical (claw), Improved Iron Will, Iron Will, Power Attack, Sickening Critical, Vital Strike
Skills Perception +21, Swim +25

SPECIAL ABILITIES

Miasmic Breath (Su)

Once every 1d4 rounds, an addu can exhale a 30-foot cone of poisonous breath. Creatures caught in the area must make a successful DC 25 Fortitude save or take 1d6 points of Constitution damage. This is a poison effect and the save DC is Constitution-based.

Rip Current (Su)

An addu can stir the water in such a way that it creates powerful currents in its immediate area. As a move action, an addu can either push creatures and objects up to 30 feet away from it or draw creatures and objects within 30 feet toward it. Creatures and objects caught in the rip current can resist being moved with a successful DC 25 Reflex save. This ability can only be used in the water, and the save DC is Constitution-based.

ECOLOGY

Environment warm oceans
Organization solitary or pair
Treasure none

As enigmatic as they are dangerous, addus hail from the most hellish corners of the deepest seas.

Addu encounters are thankfully rare, but those who have faced one and survived tell tales of the beasts’ unimaginable powers. As a result, merchant and pirate lookouts alike carefully watch the watery horizons for jagged, fiery-hued spines, which have come to signal seafarers’ imminent doom.

The colors of the tropical deep—simmering reds, yellows, and oranges—decorate addus’ long, serpentine bodies. In addition to the ominous fins on their backs, smaller spines jut from addus’ snouts, heads, and necks.

Their short but powerful forearms can strip flesh from bone, especially when the beasts employ them alongside their barge-sized jaws, which bear teeth the length of daggers. With long tails that can sweep from the water with whip-like velocity, addus can reach up to 50 feet long and weigh up to 14,000 pounds.

Section 15: Copyright Notice

Pathfinder Adventure Path #60: From Hell’s Heart © 2012, Paizo Publishing, LLC; Authors: Jason Nelson and Rob McCreary.

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