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    Vishkanya

    This lithe woman wears loose-fitting robes and wields a cruel-looking blade. Her eyes are pure white orbs.

    Vishkanya CR 1/2

    XP 200
    Vishkanya ninja 1
    N Medium humanoid (vishkanya)
    Init +3; Senses low-light vision; Perception +6

    DEFENSE

    AC 13, touch 13, flat-footed 10 (+3 Dex)
    hp 11 (1d8+3)
    Fort +2, Ref +5, Will +0; +1 vs. poison

    OFFENSE

    Speed 30 ft.
    Melee kukri +1 (1d4+1/18-20 plus poison)
    Ranged shuriken +3 (1d2+1 plus poison)
    Special Attacks poison (DC 12), sneak attack +1d6

    STATISTICS

    Str 13, Dex 17, Con 14, Int 8, Wis 10, Cha 12
    Base Atk +0; CMB +1; CMD 14
    Feats Deceitful
    Skills Acrobatics +7, Bluff +7, Disguise +7, Escape Artist +9, Perception +6, Sense Motive +4, Stealth +9; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
    Languages, Common, Vishkanya
    SQ poison use, toxic

    SPECIAL ABILITIES

    Poison Use (Ex)

    Vishkanyas are skilled with poison and never accidentally poison themselves when using or applying poison.

    Toxic (Ex)

    A number of times per day equal to its Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the vishkanya to be injured when it uses this ability). Applying venom in this way is a swift action.

    Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.

    VISHKANYA CHARACTERS

    Vishkanyas are defined by their class levels they do not possess racial Hit Dice. Vishkanyas have the following racial traits.

    • +2 Dexterity, +2 Charisma, -2 Wisdom: Vishkanyas are graceful and elegant, but often irrational.
    • Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
    • Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
    • Limber: Vishkanyas gain a +2 racial bonus on Escape Artist and Stealth checks.
    • Poison Resistance: A vishkanya has a racial bonus on saves against poison equal to its Hit Dice.
    • Poison Use (Ex): Vishkanyas are skilled with poison and never accidentally poison themselves when using or applying poison.
    • Toxic (Ex): A number of times per day equal to its Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the vishkanya to be injured when it uses this ability). Applying venom in this way is a swift action.
    • Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.
    • Languages: Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose any of the following bonus languages: Aklo, Draconic, Elven, Goblin, Sylvan, and Undercommon.