Ved

This hairy humanoid’s misshapen head appears too large for its body and it wields a lumpy, primitive club.

Ved CR 5

XP 1,600
NE Large humanoid (giant)
Init –1; Senses low-light vision; Perception +6

DEFENSE

AC 16, touch 8, flat-footed 16 (–1 Dex, +8 natural, –1 size)
hp 57 (6d8+30)
Fort +7, Ref +1, Will +6

OFFENSE

Speed 30 ft.
Melee club +10 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks gale breath

STATISTICS

Str 25, Dex 8, Con 20, Int 7, Wis 12, Cha 9
Base Atk +4; CMB +12 (+14 bull rush); CMD 22 (24 vs. bull rush)
Feats Awesome Blow, Improved Bull Rush, Power Attack
Skills Climb +7 (+11 when climbing rocks), Intimidate +4, Perception +6, Survival +6 (+10 in snow); Racial Modifiers +4 Climb when climbing rocks, +4 Survival in snow
Languages Giant

SPECIAL ABILITIES

Gale Breath (Su)

Every 1d4 rounds as a full-round action, a ved can draw in a mighty breath and expel it outward in a 30-foot cone.

Targets within the first 10-foot segment of this cone must succeed at a DC 18 Strength check or be knocked prone. Those who succeed at this check and all other targets in the cone treat the effects of the gale breath as a gust of wind spell. The DC is Constitution-based.

ECOLOGY

Environment cold hills or mountains
Organization solitary, pair, gang (3–5), or clan (6–16)
Treasure standard

Brutish and rather stupid, veds are clannish and shun even lightly populated areas, preferring cold hills and mountains. Occasionally, a gang of veds (often an adult leading two or three adolescents) carries out raids on remote mining camps or other establishments in the hills, claiming the lives of a half dozen people or so and collecting whatever baubles, food, and useful raw materials they find. They rarely strike against larger settlements, and don’t pursue sentient creatures that flee their attacks.

Clans of veds usually consist of a few mated pairs, their offspring, and one or two aged specimens that are left to die if they become unable to pull their own weight. Veds consider training their young a responsibility of every adult member of the clan.

Veds enjoy simple sports that emphasize strength and athleticism, particularly variations on tag or catch. The most popular game veds play, called simply “topple,” involves stacking a pile of stones or logs and taking turns attempting to blow it over. They make larger and larger stacks until one of the competitors fails to blow it down. Even in sport, veds are brutal, and tend to deliver a quick beating to the loser of any game. They are pragmatic, however, and avoid injuries that will slow the loser down.

Veds are omnivores; they prefer raw meat, but aren’t averse to consuming tree bark for nourishment. Though they have no compunctions about killing sentient creatures, they rarely eat them. They simply leave the bodies to rot or—for particularly sadistic or desperate veds—use the corpses as bait for catching wild game.

Perhaps the most unusual aspect of the veds is their enormous lung capacity, which they are able to use aggressively. These giants can expel air from their lungs in a mighty blast, extinguishing small fires and knocking prone any who stand before them. The veds then descend on their victims, pummeling their prey viciously with their simple but effective clubs.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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