Troop, Outlaw

Over two dozen men and women clad in chain shirts and leather armor brandish their knives and swords menacingly.

Outlaw Troop CR 7

XP 3,200
CN Medium humanoid (human, troop)
Init +8; Senses Perception +12

DEFENSE

AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 82 (11d8+33)
Fort +6, Ref +13, Will +6
Defensive Abilities evasion, troop traits

OFFENSE

Speed 30 ft.
Melee troop (3d6+5)
Space 20 ft.; Reach 5 ft.

STATISTICS

Str 20, Dex 18, Con 16, Int 12, Wis 12, Cha 10
Base Atk +8; CMB +13; CMD 28 (can’t be tripped)
Feats Dodge, Improved Initiative, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Mobility
Skills Acrobatics +11, Perception +12, Stealth +12, Survival +11
Languages Common
SQ protect ally

SPECIAL ABILITIES

Protect Ally (Ex)

The troop provides soft cover to allies sharing its space. Such allies treat squares occupied by the troop as difficult terrain, must succeed at a concentration check (DC = 15 + spell level) to cast spells while so protected, and don’t take troop damage from being within the troop’s space.

ECOLOGY

Environment any land
Organization solitary or band (2–4)
Treasure standard

While individually not much of a threat, these low-level fighters turn into a serious menace to travelers on remote roads when they work together as a troop.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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