Troop, Hobgoblin Siege Alchemists

A wild-eyed band of hobgoblins cluster tightly around fortified carts containing hoses and reservoirs brimming with strange fluids.

Iron Siege Alchemist Troop CR 16

XP 76,800
LE Medium humanoid (goblinoid, troop)
Init +10; Senses darkvision 60 ft.; Perception +22

DEFENSE

AC 29, touch 15, flat-footed 24 (+4 armor, +4 Dex, +1 dodge, +10 natural)
hp 241 (21d8+147)
Fort +20, Ref +15, Will +10
Defensive Abilities troop traits; Immune poison

OFFENSE

Speed 30 ft.
Melee troop (5d6+4 plus 3d6 fire)
Space 20 ft.; Reach 5 ft.
Special Attacks alchemical bombardment, firedrake spout

STATISTICS

Str 18, Dex 22, Con 23, Int 16, Wis 13, Cha 9
Base Atk +15; CMB +19; CMD 36
Feats Dodge, Endurance, Exotic Weapon Proficiency (firedrake), Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Siege Engineer, Throw Anything, Toughness
Skills Craft (alchemy) +27, Craft (siege engines) +17, Heal +14, Knowledge (engineering) +24, Perception +22, Stealth +8, Survival +25; Racial Modifiers +4 Stealth
Languages Common, Draconic, Giant, Goblin, Orc
SQ alchemical revitalization

SPECIAL ABILITIES

Alchemical Bombardment (Ex)

As a standard action, a siege alchemist troop can target up to 3 squares within 40 feet with a barrage of alchemical bombs. This attack deals 10d4 points of acid or fire damage (as selected by the troop) to all creatures in a 10-foot-radius burst (Reflex DC 26 half). A creature within the area of more than one burst must attempt separate saves against each. The save DC is Dexterity-based.

Alchemical Revitalization (Su)

Three times per day as a swift action, this troop can grant itself fast healing 15 for 3 rounds.

Firedrake Spout (Ex)

As a standard action, the siege alchemist troop spews forth large gouts of fire from its incendiary siege engines. This attack takes the form of a 120-foot line or a 60-foot cone (as selected by the troop).

Targets in the area take 20d6 points of fire damage (Reflex DC 26 half); those who fail their saves also catch on fire.

A siege alchemist troop produces enough alchemical ammunition to use this ability 10 times each day. The save DC is Dexterity-based.

ECOLOGY

Environment any
Organization solitary or pair
Treasure standard

Most members of this troop are supplied with chain shirts, longswords, and bandoliers of acid and alchemist’s fire. As their creations are jury-rigged spontaneously, capturing a usable firedrake after defeating one of these troops is rare.

Section 15: Copyright Notice

Pathfinder Adventure Path #120: Vault of the Onyx Citadel © 2017, Paizo Inc.; Authors: Larry Wilhelm, with Paris Crenshaw, Crystal Frasier, Tim Hitchcock, Kalervo Oikarinen, and Greg A. Vaughan.

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