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Troll, Lake

Lake Troll CR 6

This hunched giant has greenish-blue hide set with river stones. Its claws shine bright as steel, and its eyes glow like lanterns.

XP 2,400
NE Large humanoid (giant)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +7

DEFENSE

AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 80 (7d8+49); regeneration 10 (acid or fire)
Fort +12, Ref +6, Will +5

OFFENSE

Speed 30 ft., swim 40 ft.
Melee bite +10 (1d12+6), 2 claws +5 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+11), sunder items

TACTICS

Before Combat Lake trolls lurk in or near waterways, dragging enemies into a more favorable fighting environment.

During Combat Lake trolls target the most dangerous combatants first, grabbing them and dragging the fight underwater.

Morale Lake trolls are practically fearless and fight until reduced to 10 hp or less.

STATISTICS

Str 22, Dex 15, Con 24, Int 9, Wis 10, Cha 7
Base Atk +5; CMB +12 (+14 sunder); CMD 24 (28 vs. sunder)
Feats Improved Sunder, Iron Will, Power Attack, Skill Focus (Stealth)
Skills Perception +7, Stealth +4, Swim +14
Languages Common, Dwarf, Giant

SPECIAL ABILITIES

Sunder Items (Ex)

Lake trolls are notorious for destroying items and equipment. Whenever they roll a natural 20 on an attack, they gain an immediate sunder combat maneuver against a weapon, shield, or armor wielded or worn by their target (even if the critical is not confirmed). On a success the sunder damage occurs in addition to normal damage as the lake troll tears apart leather, metal, and wood. This sunder combat maneuver does not provoke an attack of opportunity. In addition, lake trolls are able to make two sunder combat maneuvers as a standard action (one with each claw).

ECOLOGY

Environment cold water
Organization solitary or gang (2–4)
Treasure standard

Lake trolls are the larger aquatic cousins of ordinary trolls and they share the rubbery skin, hunched posture, and incredibly sharp claws of their land bound kin. Their skin is often set with large, flat stones that lake trolls carefully select and then add to their bodies by cutting open their skin and then allowing it to regrow around the stone, holding the rocks in place. This reduces their buoyancy and adds to their natural armor, as well as sometimes shattering poorly-made weapons.

Unlike land trolls, lake trolls prefer to take their meals along the shoreline and drown them, or at least find that fighting from underwater often gives them a valuable element of surprise. Some of these vicious monsters are large enough to grapple a horse or mule and then sink below the water with it (and its rider).

Lake trolls live in underwater lodges or caverns that are accessible only to swimmers; they often hunt livestock and humans along riverbanks and lakeshores, then drag their remains to these underwater lairs. The aggressive scavenger-hunters often keep broken remnants of weapons and shields there as “treasure”— dwarves often refer to them as “axebreaker trolls.” Lake troll lairs are filled with air, for despite their love of water they do not breathe it.

Lake trolls stand about 16 feet tall, though they are capable of a surprising amount of stealth, especially in and around bodies of water. An adult lake troll weighs around 1,200 pounds (more if it has adorned itself with an especially large number of armor-stones).

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson