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Savage Green Horde

Savage Green Horde CR 9

XP 6,400
CE Gargantuan humanoid (orc, swarm)
Init +2; Senses low-light vision, darkvision 60 ft.; Perception +0


AC 12, touch 8, flat-footed 10 (+4 armor, +2 Dex, -4 size)
hp 119 (14d8+56); fast healing 10 (epic or mythic)
Fort +11, Ref +6, Will +4
Defensive Abilities Swarm Traits (see modifications below)
Vulnerable area Effect Attacks


Speed 40 ft.
Melee swarm damage (4d6+6 slashing plus bleed 4 and grab)
Melee +10 concentrated attacks (4d6+6 slashing plus bleed 4 and grab)
Special Attacks constrict (4d6+6 slashing)


Str 23, Dex 15, Con 16, Int 7, Wis 10, Cha 11
Base Atk +10; CMB +20; CMD 32
Feats Toughness, Power Attack
Languages Common, Orc
Gear as orc


Against an Army (Ex)

A savage green horde is allowed to make attacks of opportunity, despite this ability not normally being available to Swarms.

In addition to its swarm damage, the savage green horde can make one additional melee attack per round, at its full attack bonus, per opponent fighting against it, to a maximum of 10 attacks per round.

Horde (Ex)

A savage green horde is effectively an extremely large swarm, composed of dozens or hundreds of Medium humanoids rather than tens of thousands of Tiny or smaller vermin. It has the swarm subtype, but some swarm traits are modified for a savage green horde.

The savage green horde deviates from the standard rules for swarms in the following ways:

  • A savage green horde’s Armor Class is based upon the size of the component horde, and it is vulnerable to physical damage normally. The hundreds of snarling orcs that make up the Horde are easy enough to kill individually, but the horde itself is difficult to disperse.
  • A savage green horde may make attacks of opportunity with its swarm attack, in which case, use the listed melee attack bonus.
  • A savage green horde is considered to have 10 ft. reach, and can threaten opponents within 10 ft. of an occupied square.

Shapeable Area (Ex)

Savage green hordes occupy a total of 36 squares, on a battle mat, but it can shape this number in any way it wishes as a free action. Squares need not be contiguous, as long as there is no more than 30 ft. from another component square, and the squares can clearly see and hear one another.

Tide of Blood (Ex)

Savage green hordes are indomitable and ferocious warriors, who never surrender and do not die easily. When reduced to half maximum hp for the first time in an encounter, the horde enters a blood rage. In this state, the horde’s speed increases to 60 ft., and it inflicts an additional two dice of damage with its swarm attack and concentrated attacks.


Environment any land
Organization savage green hordes might fight alongside ordinary orc warriors and tribes, as well as serve under the command of powerful orc warlords.
Treasure standard

Savage green hordes represent orc armies on the march, slaughtering everything in their path, burning and raping the world under the black flags of their dark gods. A maenad dragon might lead a few savage green hordes, representing the thousands of orc shock-troops under her command can call upon vast orc legions, enough to carpet the land, represented by tens of thousands of savage green hordes, fighting as one.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field