Parasite Mystic CR 7
Speed 60 ft.
Melee mwk sickle +6 (1d6) or unarmed strike +5 (1d6) or flurry of blows +4/+4 (1d6) or 2 vines +5 (1d6 plus grab)
Ranged mwk shuriken +5 or +3/+3 (1d2 plus poison)
Special Attacks flurry of blows, stunning fist (3/day, DC 15)
Bloodline Spell-Like Abilities (CL 4th; concentration +7)
Sorcerer Spells Known (CL 4th; concentration +7)
2nd (4/day)—create pit (DC 15)
1st (7/day)—entangle (DC 14), expeditious retreat, magic missile, ray of enfeeblement (DC 14), true strike
0 (at will)—acid splash, arcane mark, mage hand, ray of frost, resistance, touch of fatigue (DC 13)
Before Combat A parasite mystic drinks his potion of mage armor and potion of bear’s endurance. He also casts expeditious retreat on himself, granting a +1 natural armor bonus through his bloodline arcana, and prepares his first attack with true strike.
During Combat A parasite mystic first attempts to debilitate opponents with create pit, entangle, or a ray of enfeeblement. Thereafter, he empowers his unarmed strikes with his wand of corrosive touch or a touch of fatigue through his Sorcerous Strike feat, and uses tanglevines to disarm or trip his foes, blasting them with magic missile if they stay at range.
Morale The mystic fights to the death.
Without his spell effects, the parasite mystic’s statistics are:
Str 10, Dex 14, Con 16, Int 8, Wis 15, Cha 16
Base Atk +3; CMB +3 (+5 grapple); CMD 18 (20 vs. grapple)
Feats Dodge, Eschew Materials, Great Fortitude, Improved Grapple, Improved Unarmed Strike, Sorcerous Strike, Stunning Fist, Toughness, Weapon Finesse
Skills Diplomacy +5, Intimidate +8, Knowledge (nature) +6, Knowledge (religion) +4, Perception +6, Spellcraft +4, Stealth +8
SQ bloodline arcana (personal spells grant natural armor bonus equal to spell level for 1d4 rounds), photosynthesis
Combat Gear blue whinnis poison (5 doses), potion of bear’s endurance, potion of mage armor, wand of corrosive touch (16 charges); Other Gear masterwork sickle, masterwork shuriken (5), ring of spell knowledge I (magic missile), +1 cloak of resistance, 48 gp
Pod parasites are born from a deadly and insidious infestation of alien plant matter that suborns their natural consciousness and free will and enslaves them to the inscrutable hunger for propagation of their vegetal host. There are a number of plant monsters capable of enslaving creatures in this way, but the sample creatures described below are the product of the parasitic stage of growth of the begedhi plant, described in the Alien Bestiary Companion. This plant has an immature seedling stage with a limited ability to charm and control living creatures, as well as a massive mother-plant form with tremendous power to dominate entire cities. The agents by which it enslaves its targets is its mature parasite form, which it implants in living creatures to help spread its seedlings across the countryside and to root out and eliminate any opposition to its infestation. The statistics for the begedhi parasite are reprinted here for ease of reference.
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.