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    Orog (Greater Orc)

    This creature looks like a gray-skinned stocky humanoid with coarse dark hair and dark eyes. Small upward curving tusks jut from its lower jaw.

    Orog CR 1

    XP 400
    LE Medium humanoid (orc)
    Init +0; Senses darkvision 60 ft.; Perception +5

    DEFENSE

    AC 18, touch 10, flat-footed 18 (+8 armor)
    hp 23 (3d8+9 plus 3)
    Fort +5, Ref +1, Will +0

    OFFENSE

    Speed 20 ft. (30 ft. base)
    Melee greataxe +5 (1d12+4)
    Ranged javelin +2 (1d6+3)

    TACTICS

    Orogs prefer weapons that deal massive amounts of damage. They try to avoid subterfuge, favoring direct combat to any other tactics.

    STATISTICS

    Str 16, Dex 10, Con 14, Int 10, Wis 8, Cha 8
    Base Atk +2; CMB +5; CMD 15
    Feats Skill Focus (Perception), Toughness
    Skills Perception +5
    Languages Common, orc
    SQ orc/ogre blood
    Gear half-plate, greataxe, 3 javelins

    SPECIAL ABILITIES

    Orc/Ogre Blood (Ex)

    For all special abilities and effects, an orog is considered an orc or ogre. For example, orogs can use special ogre or orc weapons or magic items with racially specific ogre or orc powers as if they were ogres or orcs.

    Source
    Tome of Horrors Complete
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