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Okkator, Masked

Masked Okkator CR 8

XP 4,800
Variant human monk 9
CE Medium humanoid (human)
Init +2; Senses Perception +16

DEFENSE

AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge, +4 monk)
hp 71 (9d8+27)
Fort +8, Ref +8, Will +8; +2 vs. mind-affecting effects; +2 vs. enchantments
Defensive Abilities improved evasion, slow fall 40 ft., warped mind

OFFENSE

Speed 60 ft.
Melee unarmed strike +12/+7 (1d10+5), 2 claws +6 (1d4+2 plus poison), bite +6 (1d6+2) or 2 claws +11 (1d4+5 plus poison), bite +11 (1d6+5), unarmed strike +12 (1d10+5) or flurry of blows unarmed strike +13/+8 (1d10+5), 2 claws +12 (1d4+5 plus poison), bite +12 (1d6+5)
Ranged mwk blowgun +9 (1d2 plus poison) or mwk dagger +9 (1d4+4/19–20 plus poison)
Special Attacks bone spikes, cannibalism, ki pool (6 points, cold iron, magic, silver), maneuver training

STATISTICS

Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 6
Base Atk +6; CMB +12 (+14 grapple); CMD 27 (31 vs. grapple)
Feats Combat Reflexes, Dodge, Improved Grapple, Improved Unarmed Strike, Mobility, Natural Unarmed Strike, Stand Still, Stunning Fist (9/day, DC 16), Toughness, Weapon Focus (unarmed strike)
Skills Acrobatics +14 (+35 to jump), Climb +16, Escape Artist +24, Perception +16, Stealth +14, Survival +16; Racial Modifiers +8 Escape Artist, +2 Perception, +2 Survival
Languages Common
SQ high jump, poison use, purity of body

SPECIAL ABILITIES

Bone Spikes (Ex)

A masked Okkator grows spikes of bone from her joints. She can use them as armor spikes of her size and is proficient with them. They count as a +1 magic weapon due to her amulet of mighty fists +1.

Smooth Profile (Ex)

The masked Okkator has amputated unnecessary body parts (such as her nose and ears) to grant foes fewer holds in battle. She gains a +2 racial bonus to CMD against grapple attempts.

Loose Joints (Ex)

A masked Okkator’s modified joints can effortlessly dislocate and correct themselves, granting her a +8 racial bonus on Escape Artist checks.

ECOLOGY

Environment any
Organization solitary, pair, honor guard (3–8)
Treasure NPC Gear (masterwork blowgun with 20 darts, mwk dagger, amulet of mighty fists +1, belt of giant strength +2, 4 doses of shadow essence, potion of cat’s grace, other gear worth 145 gp)

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Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.