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Necromancer of Leng

Necromancer of Leng CR 8

XP 4,800
Denizen of Leng necromancer 9
CE Medium humanoid (extraplanar, human)
Init +7; Senses low-light vision, life sight (10 feet, 9 rounds/day); Perception +8

DEFENSE

AC 15, touch 15, flat-footed 11 (+1 deflection, +3 Dex, +1 dodge)
hp 70 (9d6+36)
Fort +6, Ref +6, Will +7

OFFENSE

Speed 30 ft.
Melee dagger +5 (1d4+1/19–20)
Special Attacks channel negative energy 7/day (DC 13)
Necromancer Spell-Like Abilities (CL 9th; concentration +13)

7/day—grave touch (4 rounds)

Necromancer Spells Prepared (CL 9th; concentration +13)

5thdominate person (DC 19), waves of fatigue
4thblack tentacles, charm monster (DC 18), dimension door, enervation
3rddispel magic, lightning bolt (DC 17), ray of exhaustion (DC 17), suggestion (DC 17), vampiric touch
2ndacid arrow, blindness/deafness (DC 16), command undead (DC 16), ghoul touch (DC 16), mirror image, spectral hand
1stcharm person (DC 15), chill touch (DC 15), mage armor, magic missile, ray of enfeeblement (DC 15), shield
0 (at will)acid splash, bleed (DC 14), light, touch of fatigue (DC 14)

Opposition Schools divination, transmutation

STATISTICS

Str 12, Dex 16, Con 16, Int 18, Wis 8, Cha 8
Base Atk +4; CMB +5; CMD 20
Feats Combat Casting, Command Undead, Craft Wand, Dodge, Eschew Materials, Improved InitiativeB, Improved Iron Will, Iron Will, Scribe Scroll
Skills Bluff +10, Intimidate +13, Knowledge (arcana) +16, Perception +8, Profession (sailor) +11, Spellcraft +16; Racial Modifiers +2 Bluff, +2 Intimidate
Languages Abyssal, Aklo, Common, Ghoul
SQ pass as human, arcane bond (wand of animate dead), power over undead
Combat Gear wand of animate dead (17 charges); Other Gear headband of vast intelligence +2 (grants ranks in Perception), ring of protection +1, 55 gp

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Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.