Jade armor covers this lean albino humanoid, and her pale eyes have an eerie gleam.
Munavri CR 1
Speed 20 ft.
Melee rapier +1 (1d6+1/18–20)
Special Attacks hypnotic stare (–2), mesmerist trick 4/day (mesmeric mirror), painful stare (+1)
Mesmerist Spells Known (CL 1st; concentration +4)
Str 12, Dex 12, Con 14, Int 12, Wis 15, Cha 17
Base Atk +0; CMB +1; CMD 12
Feats Intimidating Glance
Skills Bluff +7, Diplomacy +7, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Perception +6, Sense Motive +6, Spellcraft +5
Languages Aboleth, Munavri, Undercommon; telepathy 60 ft.
SQ advanced object reading, consummate liar (+1)
Gear potion of cure light wounds, breastplate, rapier
A munavri can instantly learn how to use almost any device. She can cast object reading at will, divining secrets of an object’s history and its use.
Once per day, she can select one weapon, suit of armor, or spell-trigger item on which she has cast object reading. For a number of minutes that equal her level, she is considered proficient with that item, or can make use of the spell-trigger device as if she were a spellcaster of the appropriate class.
Environment any underground
Organization solitary, pair, squad (3–7), or crew (10–40)
Treasure NPC gear (jade breastplate, rapier, other treasure)
These albino humanoids, who hail from underground oceans fight a long war against the encroachment of the horrific urdefhan. Munavris sail violet-sailed, intricately carved ivory ships and are adept at lightless naval battles. They sometimes find allies in the dark folk, but such pacts are far from universal, and marked by distrust on both sides from their inception until their conclusion. Munavris have similar physical proportions to humans, but their skin is milky white and they have lavender or pink eyes and white hair.
Their inherent psychic powers, however, are what truly set them apart from other races. Munavris are telepathic with others of their kind and rarely speak aloud among one another, and possess an uncanny ability to use and understand nearly every object they handle, even if it was created by a culture with which they have never had any contact, or if it is a complex magical device.
Pathfinder Campaign Setting: Occult Bestiary © 2015, Paizo Inc.; Authors: Josh Colon, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, James Jacobs, Joe Homes, Mikko Kallio, Mike Kimmel, Ron Lundeen, Kate Marshall, Kalervo Oikarinen, Stephen Radney-MacFarland, and F. Wesley Schneider.