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Lycanthrope, Weretiger




Weretiger (Human Form)
CR 4

XP 1,200
Human
natural weretiger rogue 4
NE Medium humanoid (human, shapechanger)
Init
+7; Senses low-light vision, scent; Perception +10

DEFENSE

AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp
29 (4d8+8)
Fort
+2, Ref +7, Will +4
Defensive Abilities
evasion, trap sense +1, uncanny dodge

OFFENSE

Speed 30 ft.
Melee
mwk short sword +5 (1d6+1/19–20)
Ranged
mwk dagger +6 (1d4+1/19–20)
Special Attacks
sneak attack +2d6

STATISTICS

Str 13, Dex 16, Con 12, Int 10, Wis 16, Cha 8
Base Atk
+3; CMB +4; CMD 17
Feats
Improved Initiative, Power Attack, Skill Focus (Stealth)
Skills
Acrobatics +9, Climb +7, Handle Animal +3, Intimidate +6, Perception +10, Sense Motive +10, Stealth +12, Survival +7, Swim +7
Languages
Common
SQ
change shape (human, hybrid, and tiger; polymorph), lycanthropic empathy (tigers and dire tigers), rogue talents (bleeding attack +2, fast stealth), trapfinding +2

Weretiger (Hybrid Form)
CR 4

XP 1,200
Human
natural weretiger rogue 4
NE Large humanoid (human, shapechanger)
Init
+7; Senses low-light vision, scent; Perception +10

DEFENSE

AC 20, touch 12, flat-footed 17 (+3 armor, +3 Dex, +5 natural, -1 size)
hp
37 (4d8+16)
Fort
+4, Ref +7, Will +4
Defensive Abilities
evasion, trap sense +1, uncanny dodge
DR
10/silver

OFFENSE

Speed 30 ft.
Melee
bite +8 (2d6+6 plus grab and curse of lycanthropy), 2 claws +8 (1d8+6 plus grab)
Ranged
mwk dagger +6 (1d6+6/19–20)
Special Attacks
pounce, rake (2 claws +8, 1d8+6), sneak attack +2d6

STATISTICS

Str 23, Dex 16, Con 17, Int 10, Wis 16, Cha 8
Base Atk
+3; CMB +10 (+14 grapple); CMD 23
Feats
Improved Initiative, Power Attack, Skill Focus (Stealth)
Skills
Acrobatics +9, Climb +12, Handle Animal +3, Intimidate +6, Perception +10, Sense Motive +10, Stealth +8, Survival +7, Swim +2
Languages
Common
SQ
change shape (human, hybrid, and tiger; polymorph), lycanthropic empathy (tigers and dire tigers), rogue talents (bleeding attack +2, fast stealth), trapfinding +2

ECOLOGY
More About Weretigers

Weretigers are egomaniacs with a natural talent for controlling others with fear and awe, a talent they usually use to reign over the humans they think of as slaves and cattle for the slaughter. Their indisputable power and animal magnetism makes it surprisingly easy for human populations to acquiesce to their rule; many a citizen has called a weretiger impossible to overthrow, and dangerous but not insufferable because she primarily hunts dissidents. Indeed, weretigers often only seek other human prey every few months to keep the rabble afraid. Some infect important servants to act as temporary proxies before exiling or killing them when their usefulness ends. Weretigers favor weretiger-kin as lackeys, as the former think of the latter as lesser (and less threatening) versions of themselves.

Although not as disciplined as werebears, weretigers are relatively patient and interested in exploiting every advantage they can to achieve overwhelming power. They sometimes operate as infamously ruthless killers for hire if they cannot establish themselves as rulers immediately.

Source PPC:BotM

Environment any plains or swamps
Organization
solitary or pair
Treasure NPC gear (studded leather, masterwork short sword, 2 masterwork daggers, other treasure)

Weretigers in humanoid form have large eyes, long noses, and sharp cheekbones. Most have brown or red hair, though a few have white, black, or even blue-gray. Their movements appear careful yet casual, and a person observing one could easily assume he’s watching a skilled pickpocket, graceful dancer, or sultry courtesan.

Weretigers tend to be solitary creatures, only spending time with others of their kind when they feel the urge to breed. Evil weretigers enjoy the thrill of hunting intelligent prey.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.