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Lycanthrope, Werecrocodile


Standing taller than a man, this humanoid figure wears filth-covered rags over its scaly form.

Werecrocodile (Human Form) CR 3

XP 800
Human natural werecrocodile fighter 3
NE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4

DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 27 (3d10+6)
Fort +7, Ref +2, Will +2 (+1 vs. fear)
Defensive Abilities bravery +1

OFFENSE

Speed 30 ft.
Melee mwk battleaxe +7 (1d8+3/×3)

STATISTICS

Str 17, Dex 13, Con 14, Int 12, Wis 12, Cha 6
Base Atk +3; CMB +6; CMD 17
Feats Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Skills Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +11
Languages Common
SQ armor training 1, change shape (human, hybrid, and crocodile; polymorph), lycanthropic empathy (crocodiles and dire crocodiles)

Werecrocodile (Hybrid Form)

NE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4

DEFENSE

AC 23, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 30 (3d10+9)
Fort +8, Ref +2, Will +2; +1 vs. fear
Defensive Abilities bravery +1; DR 10/silver

OFFENSE

Speed 30 ft., swim 20 ft.; sprint
Melee bite +7 (1d8+4 plus grab and curse of lycanthropy), tail slap +2 (1d12+2)
Special Attacks curse of lycanthropy, death roll (1d8+4 plus trip), grab

STATISTICS

Str 19, Dex 13, Con 16, Int 12, Wis 12, Cha 6
Base Atk +3; CMB +7 (+11 grapple); CMD 18
Feats Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Skills Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +19
Languages Common
SQ armor training 1, change shape (human, hybrid, and crocodile; polymorph), hold breath, lycanthropic empathy (crocodiles and dire crocodiles), sprint

SPECIAL ABILITIES

Death Roll (Ex)

When grappling a foe of its size or smaller, a werecrocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, the werecrocodile deals its bite damage, knocks the creature prone, and maintains the grapple.

Sprint (Ex)

Once per minute, a werecrocodile can increase its land speed to 60 feet for 1 round.

ECOLOGY

More About Werecrocodiles

Werecrocodiles are known to be calculating and lecherous; they are notorious for an obsession with violence and with terrorizing anyone who dares enter their territory. They decorate their territories with skulls and other warnings that they enjoy showing to human interlopers to inspire dread. Indeed, many werecrocodiles assume human form to lure unsuspecting humans into following them far beyond any hope of help before terrorizing them and slowly hunting them down and tearing them to pieces. In general, werecrocodiles regard werecrocodile-kin as pale shadows of a werecrocodile’s true might. As such, werecrocodiles think little of imposing their will on scalehearts unless the latter have demonstrated exceptional strength and brutality.

Werecrocodiles usually prefer to stick to their own territory, but those who manage to keep in touch with human curiosity sometimes take easily to a life of adventure, at least temporarily. These psychopathic but patient travelers often range many miles from their territory in pursuit of new and more challenging prey to make their reputation more intimidating.

Source Pathfinder Player Companion: Blood of the Moon

Environment warm rivers or marshes
Organization solitary, pair, or colony (3–12)
Treasure NPC gear (masterwork battleaxe, other treasure)

Werecrocodiles merge the ruthless determination of a crocodile with the intelligence and adaptability of a humanoid. This fusion creates a maliciously cunning creature with no doubt of its own martial superiority.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.