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Lycanthrope, Silverblood


This snarling creature has a woman’s body, but the head and claws of a savage wolf.

Silverblood Werewolf (Human Form) CR 5

XP 1,600
Human ranger (trapper) 4
CE Medium humanoid (human, shapechanger)
Init +1, Senses low-light vision, scent; Perception +8

DEFENSE

AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 38 (4d10+12)
Fort +7, Ref +6, Will +3

OFFENSE

Speed 30 ft.
Melee mwk bardiche +9 (1d8+6/19–20) or 2 claws +9 (1d4+4)
Ranged mwk composite longbow +6 (1d8+4/×3)
Special Attacks favored enemy (humans +2), rend (2 claws, 1d6)

STATISTICS

Str 18, Dex 13, Con 14, Int 12, Wis 12, Cha 6
Base Atk +4; CMB +8; CMD 19
Feats Aspect of the Beast (claws), Endurance, Power Attack, Rending Claws, Weapon Focus (claws)
Skills Acrobatics +4, Climb +10, Disable Device +9, Handle Animal +2, Intimidate +5, Knowledge (nature) +5, Perception +8 (+10 to locate traps), Profession (trapper) +5, Stealth +7, Survival +8, Swim +7
Languages Common, Sylvan
SQ change shape (human, hybrid, and wolf; polymorph), favored terrain (forest +2), hunter’s bond (companions), lycanthropic empathy (wolves and dire wolves), track +2, trapfinding +2, wild empathy +3

Silverblood Werewolf (Hybrid Form) CR 5

XP 1,600
Human ranger (trapper) 4
CE Medium humanoid (human, shapechanger)
Init +2, Senses low-light vision, scent; Perception +8

DEFENSE

AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural)
hp 38 (4d10+12)
Fort +8, Ref +7, Will +3 DR 3/?

OFFENSE

Speed 30 ft.
Melee mwk bardiche +10 (1d8+7/19–20) or 2 claws +10 (1d4+5), bite +4 (1d4+2 plus trip and curse of lycanthropy)
Ranged mwk composite longbow +7 (1d8+4/×3)
Special Attacks favored enemy (humans +2), rend (2 claws, 1d6)

STATISTICS

Str 20, Dex 15, Con 17, Int 12, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Aspect of the Beast (claws), Endurance, Power Attack, Rending Claws, Weapon Focus (claws)
Skills Acrobatics +5, Climb +11, Disable Device +10, Handle Animal +2, Intimidate +5, Knowledge (nature) +5, Perception +8 (+10 to locate traps), Profession (trapper) +5, Stealth +8, Survival +8, Swim +8
Languages Common, Sylvan
SQ change shape (human, hybrid, and wolf; polymorph), favored terrain (forest +2), hunter’s bond (companions), lycanthropic empathy (wolves and dire wolves), track +2, trapfinding +2, wild empathy +3

SPECIAL ABILITIES

Change Shape (Su)

All silverblood lycanthropes have three forms: a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form when changing between humanoid and hybrid form, but does when changing between those forms and animal form. A silverblood lycanthrope can shift to any of its three forms as a move action. A slain silverblood lycanthrope reverts to its humanoid form, although it remains dead.

Curse of Lycanthropy (Su)

A silverblood lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category of the silverblood lycanthrope, this ability has no effect.

Creatures that become lycanthropes as a result of this curse become standard afflicted lycanthropes rather than silverblood lycanthropes.

Lunar Sympathy (Su)

A silverblood lycanthrope is filled with enthusiastic vigor when the light of the moon is strongest. When the moon is at least half full, a silverblood lycanthrope gains the benefit of bless whenever it is outdoors at night. On nights of the full moon, a silverblood lycanthrope gains the effect of heroism rather than bless, and retains the benefit indoors.

When the moon is less than half full, a silverblood lycanthrope becomes fatigued during the night. On nights of the new moon, a silverblood lycanthrope becomes fatigued during the day and each night becomes exhausted and takes 1d4 points of Constitution damage. A successful DC 20 Fortitude save reduces the Constitution damage by half.

Lycanthropic Empathy (Ex)

In any form, silverblood lycanthropes can communicate and empathize with animals of the same species as the base animal. They can use Diplomacy to alter such an animal’s attitude, and when so doing gain a +4 racial bonus on the check. Due to their near-legendary reputation, silverblood lycanthropes gain a +8 racial bonus on Diplomacy and Intimidate checks against standard lycanthropes of the same base creature.

Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Silverblood lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature’s statistics, a silverblood lycanthrope’s ability scores change when she assumes animal or hybrid form. In human form, the silverblood lycanthrope’s ability scores are unchanged from the base creature’s form. In animal and hybrid forms, the silverblood lycanthrope’s ability scores are the same as the base creature’s or the base animal’s, whichever ability score is higher.

ECOLOGY

Environment Any land
Organization solitary, pair, pack (2–4), or warband (2–6 silverblood werewolves, 2–8 werewolves, and 10–20 hobgoblins)
Treasure NPC gear (mwk chain shirt, mwk buckler, mwk bardiche, mwk composite longbow [+4 Str] with 20 arrows, cloak of resistance +1, backpack, bear traps [2], masterwork thieves’ tools, other treasure)

Silverblood werewolves are a rare type of lycanthrope found almost exclusively in forests. They are the survivors of an experimental process conceived by a group of werewolf druids in the forest. The druids conducted an eldritch ritual involving successive exposures to pure silver under the light of the full moon in an attempt to desensitize the werewolves to the deadly touch of silver (in theory, this process could also produce other types of silverblood lycanthropes). The experiment was a success, and the werewolves lost their vulnerability.

Tied to the lunar cycle, most silverblood werewolves waste away and die when the moon darkens. Those few that survive are greatly weakened when each new moon comes, though the surge of power when the moon waxes full still earns them great respect, and many have found positions of leadership among the werewolves of the wood.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Andoran, Birthplace of Freedom © 2015, Paizo Inc.; Authors: Tim Hitchcock and Jason Nelson.